UX Designer (Unannounced)

  • Full-time
  • Contract: Fixed Term
  • Flexible Working Organization: Office-based

Company Description

Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.  

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.   

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages. 

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。

秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。

在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

 

About the Role

As a UX designer of Ubisoft Chengdu, you are the bridge between ga­me designers, programmers, artists, and players. In development, you work closely with the UI team, 3C team, and Design Team, representing the perspective of players. Help us shape the game, which could provide a smooth and immersive experience for our players.

 

岗位介绍

作为一名用户体验设计师,你是游戏设计师、程序员、艺术家和玩家之间的桥梁。在开发过程中,你代表玩家的视角与UI团队、3C团队和设计团队紧密合作。帮助我们塑造游戏,为玩家提供流畅且沉浸式的体验。

 

What you will do

  • Participate in design meetings, give your advice from UX perspective, help to shape the feature
  • Design logic, layout and flow of the game’s user interfaces including HUD, menus, and lobby based on information architecture and accessibility principles, ensure that signs and feedback clearly communicate the game information based on best practices in accessibility
  • Prototype your design, use it to pitch your solution to team members
  • Documenting the design for production
  • Taking the ownership of the design, making your judgment call when problems arise, working closely with UI artists and programmer to deliver your design on time

 

岗位职责

  • 参与设计会议,从用户体验的角度提出建议,帮助塑造功能。
  • 根据信息架构和可访问性原则,设计游戏用户界面的逻辑、布局和流程,包括HUD、菜单和大厅,确保标志和反馈能够根据最佳可访问性实践清晰传达游戏信息。
  • 制作设计原型,并用它向团队成员展示你的解决方案。
  • 为生产记录设计文档。
  • 承担设计的所有权,在问题出现时做出判断,与UI艺术家和程序员紧密合作,按时交付你的设计。

 

Qualifications

 

What you will bring

  • You need to be efficient at communicate using English regards the game design
  • You should be familiar with design tools and choosing the right tool to make prototypes based on needs
  • You should be familiar with strategy games, understand basic UX design principles and established rules of game design
  • You should be able to comprehend the core idea of the designer and interpret it into prototypes and documents. You also know how to communicate with programmers and artists
  • You should be able to clearly present your design to your team members at meetings

 

岗位要求

  • 需要能够高效地用英语沟通游戏设计相关内容。
  • 应熟悉设计工具,并根据需求选择合适的工具制作原型。
  • 应熟悉策略游戏,了解基本的用户体验设计原则和游戏设计的既定规则。
  • 能够理解设计师的核心理念,并将其转化为原型和文档。同时,知道如何与程序员和艺术家沟通。
  • 能够在会议上清晰地向团队成员展示你的设计。

 

Bonus Points

  • + Familiar with any programming language is a plus
  • + Having experience of any game engine is a plus
  • + Having experience of Console game development is a plus

 

加分项

  • 熟悉任何编程语言者优先。
  • 有任何游戏引擎经验者优先。
  • 有主机游戏开发经验者优先

 

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