3D Scene Artist[Casual Party Game]
- Full-time
- Contract: Fixed Term
- Flexible Working Organization: Office-based
Company Description
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
As Ubisoft’s first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin’s Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.
With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.
To learn more, please visit: www.ubisoftgroup.com
19,000名育碧成员遍布在全球30多个国家工作,致力于通过打造新颖深刻的游戏体验来丰富玩家的生活。
在才华横溢的团队努力之下,一系列广受欢迎的游戏作品得以面世,如《刺客信条》、《孤岛惊魂》、《舞力全开》、《彩虹六号》,等等。育碧倡导职业发展机会均等,坚信多元化的员工背景和视角对于创建积极的游戏世界至关重要,从而确保玩家和团队成员都能够自由展示自我并获得成长。如果你有兴趣加入娱乐行业迎接重要挑战、研究尖端技术,拓宽行业边界,我们诚邀你加入我们共逐梦想,共同探索未知!
育碧上海是育碧在中国开设的第一家研发工作室,成立于1996年,一直站在中国游戏产业的前沿。工作室从事育碧经典游戏品牌《细胞分裂》、《刺客信条》、《魔法门》、《舞力全开》、《孤岛惊魂》、《阿凡达:潘多拉边境》等作品的联合研发。
秉承着“通过在中国开展业务,持续为集团创造更大价值”的使命,上海团队600多名来自世界各地的专业人才,在AAA游戏中的开放世界和动物角色研发、手游研发及游戏运营方面积累了行业领先的专识经验。
欲了解更多,请访问: www.ubisoftgroup.com
Job Description
As a 3D Scene Artist, you will be responsible for the graphical content of one or multiple basic game levels, ensuring successful integration of your work while adhering to technical constraints and overall artistic direction.
- Familiarize yourself with game design documents, understanding the environment, objects, atmosphere, story, and style of the levels.
- Create textured buildings and prop elements and integrate them into the levels, participating in setting attributes for each object in the map (e.g., movement, collisions, SFX, sound, etc.).
- Collaborate with level designers to sketch rough maps of the levels to showcase initial graphical intent and gameplay.
- Assist in estimating work time after evaluating level content with art direction/leads, planning tasks for each level based on priority.
- Communicate closely with modelers to integrate crafted objects and textures into the levels.
- Understand tool installation methods, settings, project file naming systems, and data update processes in the engine.
- Generate files listing and displaying graphical content of the levels (objects, environment, atmosphere, lighting, style, etc.).
- Inspect the quality of the maps post-import into the game, making necessary improvements.
- Promptly respond and rectify feedback issues from the testing department through quick iterations.
Qualifications
- Experience in at least 1-2 mobile game projects, with knowledge in game modeling, texture creation, imaging, or any equivalent field.
- Proficiency in 3D software (Maya, 3D Max, Blender, etc.).
- Familiarity with Unity development environment, understanding the characteristics of Unity's PBR rendering pipeline, and concept of LOD in scene construction.
- Deep understanding of overall world design, lighting, textures, etc.
- Strong organizational skills and teamwork abilities.
- Ability to critically improve and enhance own work with strict requirements for final visuals.
- Initiative, creativity, and resourcefulness in finding innovative solutions.
- Interest in dance or music-themed games is a plus.
Additional Information
Benefits and Perks from Ubisoft Shanghai:
- We believe that working location flexibility is essential to employee engagement and contributes to our high value of work-life balance
- A minimum of 15 days paid annual leave
- Monthly meal and snack allowance
- Premium medical insurance plan and free annual health check
- Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
- Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
- Jumpstart your growth: A rich resevoir of premium and exclusive learning resources to support your continuous learning, expand your skillset, and advance your career.
- 10+ staff clubs featuring weekly sports and gaming activities and events
我们的福利及待遇:
- 弹性工作制:我们高度重视工作生活平衡,支持员工灵活选择办公地点
- 带薪假期:拥有美好的生活,才有工作的干劲,向所有正式员工提供至少15天的带薪年假,享受假期的亿点点快乐;
- 零食福利:零食在手,快乐我有,工作之余也要吃吃喝喝保持快乐,每月都有零食补贴和餐补;
- 健康与保险:我们重视每一位员工的健康,为大家提供五险一金及额外商业保险、补充公积金和免费年度体检;
- 游戏礼包:游戏荒了?不要担心,阿育会出手。所有员工均可在Ubisoft Connect享受到我们所有发行的游戏,并有免费的图书和游戏借阅服务;
- 心理健康与咨询:工作不emo,打工不破防。我们珍视每位员工的情绪问题,为给所有员工及其家属提供免费的心理情绪支持、工作生活相关讯息,以及身体健康辅导。
- 学习机会:学习、充电、提高,统统安排上!我们十分注重员工的持续学习和成长,在这里你将得到丰富的内外部学习资源与机会,助你升级技能、加满经验。
- 员工俱乐部:努力工作,尽情玩耍。我们拥有数十个员工俱乐部,丰富大家的业余生活,篮球瑜伽电竞羽毛球等你加入。
Ubisoft CSR commitment
Making a long-lasting positive impact for our players, our teams, our partners and our planet.
In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
为我们的玩家、团队、合作伙伴以及地球持续带来积极影响
育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。
To learn more about Ubisoft’s Environmental Commitment
了解更多有关育碧对环境的承诺
Play Green: Ubisoft’s Commitment to Global Carbon Neutrality
2022 Update