Level Design Director [Tom Clancy's The Division 3]

  • Full-time
  • Flexible Working Organization: Hybrid

Company Description

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.  

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. 

Job Description

We’re looking for a Level Design Director to join Tom Clancy's The Division 3. You will ensure our players have fun levels and puzzles to solve, and goals to accomplish during the game. You will ensure that all Levels and related experiences are delivered on time, and to the highest possible quality – through your feedback and direction. You will share the level design vision for the project with various teams and stakeholders and oversee the entire level design process.

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.

What You'll Do

  • Developing and overseeing the level design vision with the player and their experience at the center;
  • Overseeing rules and metrics for gameplay spaces (rational level design);
  • Ensuring all the gameplay spaces work flawlessly.
  • Balancing artistic aspects with technical constraints to align all technical, design, graphic, and narrative features
  • Provide mentorship and constructive feedback to your level design team to achieve the highest quality;
  • Find solutions to issues uncovered by playtesters and cross-functional teams

Qualifications

What You'll Bring

As a Director in the Level Design field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and developing strategic efforts with your team. You appreciate working in collaborative environments, supporting different professionals. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience: 

  • Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
  • Professional experience in supervising/directing a level design team  
  • Capacity to clearly articulate and communicate a vision and strategy 
  • Advanced knowledge about Level Design principles

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

You can also find a summary of the Massive Job Perks here.  

Questions? We're more than happy to answer them! Please contact Paula Roese Mesquita, Talent Acquisition Partner for this position.

Privacy Policy