Junior Rigger

  • Full-time
  • Contract: Permanent
  • Flexible Working Organization: Hybrid

Company Description

Welcome to Ubisoft Philippines.

We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2

Ready to take entertainment to the next level?

Embark on an epic journey and Create the Unknown with us.

Job Description

As a Character Rigger, your role will be to help us create, implement, and maintain a character rigging system. Creating the rigs of several characters, including ensuring that we use the best techniques and practices available in the industry, while meeting delivery requirements, and collaborating with other disciplines. To support, plan and execute building character rigs, debugging issues and ensuring we adopt the best practices while maintaining the quality of the rigs.

Responsibilities:

  • Rig characters, and occasionally creatures and props, working closely with the character team to fully realize an integrated character in game
  • Adapt, maintain and troubleshoot rigging pipeline to be used in production in accordance with the project's technical constraints.
  • Collaborate with design, modeling, and animation teams to build robust, animation-friendly rigs
  • Work closely with modeling team to assess asset topology and provide notes as needed
  • Follows technical directives and delivers technical support to the team, thereby helping to solve bugs.
  • Be proactive and communicate any issues encountered in our rigging pipeline with the Production team in a timely manner
  • Support the Lead and Seniors of the department in any ad hoc tasks and duties

Qualifications

  • A demo reel or samples with a breakdown of your best work showcasing technical animation/rigging skills is required.
  • Experience creating full body and facial character rigs in Maya or any other relevant 3d Software
  • Proficient in skinning and other deformation techniques
  • Good communication, time management, collaboration and problem-solving skills
  • Good understanding and technical knowledge of commercial Game Engines
  • Strong understanding of figure and facial anatomy
  • Understands and can execute the rigging, animating, and integration pipeline
  • Willing to take on new challenges and a strong appetite for learning, researching and developing
  • Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
  • Enthusiastic, methodical and organized approach to work with high quality standards
  • Experience in videogame rigging/technical animation or any other relevant experience is a plus
  • Experience Programming is a plus

Additional Information

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.

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