Senior Technical Game Designer

  • Full-time
  • Project: Gemini
  • Department: Design
  • Location: PL, Warsaw (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

 

Job Description

  • Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization, until delivery of the game.
  • Creating player's interaction with the world and enemies.
  • Attention to mechanics introduced to the game and cooperating with the departments of animation, sound, GFX and programming, to make sure that these mechanisms are fun and engaging, and at the same time represent the highest visual and sound quality.
  • Cooperate with programmers on how features should be implemented and define what should be data driven and what shouldn't.
  • Provide clear and detailed reports of bugs to other teams.
  • Implement player character with animations and behavior using animation blueprints, montages, visual effects & sound effects using various scripting systems in relationship between gameplay elements within the level and the overall game and all of the ways the player can respond to each gameplay element.
  • Act as a first person of contact with all technical game design issues and be able to determine when something can be manageable in script, and when it should really be handled in code by programmers team.
  • Proactively identify workflow issues and offer solutions.
  • Conduct playtest sessions for involved developers (level designers, artists, animators and programmers) to discuss and improve implemented prototypes.
  • Create detailed and easy to follow design documentation.
  • Sharing knowledge with less experienced peers.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally can onboard new hires.
  • 80% of time spent in Engine.

Qualifications

  • Strong knowledge of Unreal Engine 4.or 5
  • Typically 6+ Years of professional game design/scripting experience.
  • Typically at least one successful shipped AAA game on PC or console.
  • Strong experience in game design – both practice and theory (paper design and implementation).
  • Strong experience with visual scripting systems or other experience with programming and scripting languages.
  • Experience working with a variety of established game toolsets.
  • Solid theoretical knowledge of game design practices.
  • An in depth understanding of major elements of game design.
  • Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.
  • Deep understanding of systems design, player psychology, and emerging industry trends.
  • Great understanding of creative and game development processes.
  • Strong problem solving and trouble-shooting skills.
  • Ability to process, understand and implement feedback.
  • Ability to prioritize and deliver best quality work under a tight schedule.
  • Self-motivation.
  • Knowledge of RPG genre games.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English. 

 

Additional Information

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

 

Poland

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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