Technical Artist
- Full-time
Company Description
Ready to take your career to the next level? Frima is looking for a Technical Artist to manage a team on one of our biggest projects!
We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.
We take care of our people
- 4.5 days of work per week, year-round. (Friday pm off);
- Truly flexible working: 100% remote, hybrid or 100% in person, the choice is yours;
- Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us;
- Complete group insurance from day one;
- A contribution to your RRSP;
- 400$ allowance towards the purchase of ergonomic equipment.
Life at the Studio
- Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
- Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
- Close-knit, caring and inclusive teams, even remotely!
- Come and discover the rest for yourself!
Job Description
What your weeks are going to look like:
- Analyze memory and performance issues throughout the project;
- Create efficient shaders and materials to texture characters, environments, and visual effects;
- Optimize and automate graphic processes and production pipelines to improve real-time performance; and team efficiency;
- Create and maintain scripts and tools used by artists in the Unreal game engine or 3D software;
- Collaborate closely with programmers to develop new game features;
- Work proactively with leads and directors to find solutions to efficiency challenges;
- Continuously explore new approaches to improve game quality.
Qualifications
What we're looking for :
- Bachelor’s degree in arts, computer science, 3D, or equivalent;
- Approximately five (5) years of experience in the video game industry;
- Advanced knowledge of game constraints and performance management (memory, GPU, CPU);
- Experience with the Unreal game engine;
- Proficiency with Houdini and Blender;
- Knowledge of at least one of the following scripting languages: Python, C++, MEL, and/or HLSL;
- Available to travel internationally when required;
- English proficiency is required, as we collaborate with English-speaking partners.
What we value in our team :
- Ability to work within a multidisciplinary team;
- Strong time management and respect for production deadlines;
- Good artistic culture (games, multimedia, cinema, etc.);
- Demonstrated ability to solve complex problems;
- Autonomy, resourcefulness, organization, and attention to detail.
Additional Information
Come and make a difference with us! #FrimaLife
- Find out more about us: https://frimastudio.com/a-propos/
- About our culture: https://vimeo.com/766900522?share=copyLe
The masculine gender is used only to lighten the text. Only selected candidates will be contacted.