Technical Artist

  • Full-time

Company Description

Ready to take your career to the next level? Frima is looking for a Technical Artist to manage a team on one of our biggest projects!

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

 

We take care of our people

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working: 100% remote, hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us;
  • Complete group insurance from day one;
  • A contribution to your RRSP;
  • 400$ allowance towards the purchase of ergonomic equipment.

 

Life at the Studio 

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely!
  • Come and discover the rest for yourself!

Job Description

What your weeks are going to look like:

  • Analyze memory and performance issues throughout the project;
  • Create efficient shaders and materials to texture characters, environments, and visual effects;
  • Optimize and automate graphic processes and production pipelines to improve real-time performance; and team efficiency;
  • Create and maintain scripts and tools used by artists in the Unreal game engine or 3D software;
  • Collaborate closely with programmers to develop new game features;
  • Work proactively with leads and directors to find solutions to efficiency challenges;
  • Continuously explore new approaches to improve game quality.

Qualifications

What we're looking for :

  • Bachelor’s degree in arts, computer science, 3D, or equivalent;
  • Approximately five (5) years of experience in the video game industry;
  • Advanced knowledge of game constraints and performance management (memory, GPU, CPU);
  • Experience with the Unreal game engine;
  • Proficiency with Houdini and Blender;
  • Knowledge of at least one of the following scripting languages: Python, C++, MEL, and/or HLSL;
  • Available to travel internationally when required;
  • English proficiency is required, as we collaborate with English-speaking partners.

 

What we value in our team :

  • Ability to work within a multidisciplinary team;
  • Strong time management and respect for production deadlines;
  • Good artistic culture (games, multimedia, cinema, etc.);
  • Demonstrated ability to solve complex problems;
  • Autonomy, resourcefulness, organization, and attention to detail.

Additional Information

Come and make a difference with us! #FrimaLife

 

The masculine gender is used only to lighten the text. Only selected candidates will be contacted.

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