Artiste senior de l'environnement / Senior Environment Artist

  • Full-time
  • Project: Unannounced 2025
  • Department: Art
  • Location: CA, Montreal (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

 

Job Description

  • Maintain visual quality and align environments with Art Director’s vision and gameplay needs.
  • Build and compose levels in engine using modular kits, PBR materials, and procedural workflows.
  • Redesign and optimize assets to meet performance, style, and technical requirements.
  • Oversee outsourced content; provide clear feedback and ensure deliverables meet fidelity and optimization standards.
  • Identify and resolve issues with scale, LODs, and integration early in production.
  • Review assets in-engine, profile for performance, and ensure smooth cross-discipline collaboration.
  • Document workflows, support R&D, and contribute to pipeline improvements.
  • Mentor junior artists and vendors, promoting best practices in naming, organization, and optimization.
  • Participate in reviews, adapt to feedback, and support onboarding and recruitment when needed.
  • Understand how environmental design supports gameplay—especially in melee action games.

 

Qualifications

  • A strong portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine). 
  • 5+ years environment art experience (2+ in vendor management).
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Substance,Photoshop).
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color). 
  • Mastery of modular workflows.
  • Understanding of real-time rendering, PBR, LODs.
  • Skilled at balancing art quality and performance in the game engine.
  • Advanced knowledge of current level art workflows and practices.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
  • Ability to manage multiple partners/projects.
  • Strong verbal and written communication skills in English.  

Additional: 

  • Client expects environment artists to serve as gatekeepers for fidelity + performance, not just asset builders.
  • Must be comfortable with LOD creation, optimization strategies, and profiling vendor assets for runtime performance.
  • Capable of supporting automation in environment assembly (procedural tools, Houdini HDAs, tessellation workflows).
  • Able to bridge legacy PS2/PS3 era levels into modern PBR + modular pipelines, identifying when to rebuild vs re-use.

 

Additional Information

What we offer:

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
Privacy Policy