C++ OpenGL SDK Tools Developer

  • Contract

Company Description

Webtellect operates with the zeal of a start-up, to provide expert software design and development services to a suite of clients. We are the firm that is passionate about technology, and utilizing such in the pursuit of solving business and real-world challenges. We have various vertical markets we attack offering relevant solutions, and therefore we do not live and breathe in only a "single technology" or "one-technology-fits-all mindset." We have a driving passion for software excellence.  Feathers in our cap includes the development of interactive exhibits for the Visitor Center of the world’s largest philanthropic organization, custom enterprise platform development for the largest U.S. drilling company, Medical Record solutions, and giving back to our community through various programs.

Job Description

  • Build prototype AR/Graphics/Vision applications. 
  • Work with other team members to design interfaces between graphics sub-system and others. 
  • Implement graphics relates techniques, such as stereoscopic rendering, presentation frame buffers management, and latency optimization. 
  • Optimize graphics, Android components, and vision algorithms for power efficiencies.

Qualifications

  • Bachelor’s degree or higher; majors in Computer Science or other related engineering disciplines.
  • Proficient in C/C++ or Java/Android, with 5+ years working experience with real-time graphics in shipping products.
  • Good understanding of graphics rendering pipeline and the workflow from API calls to pixels rendered on screen; Proficient in OpenGL, OpenGL ES, or Vulkan. 
  • Proficient in working with Linux and Android or IOS.
  • 3+ years working experience in game development, or related 3d graphics applications. 
  • Proficiency in English and good communication skills. 

Preferred Qualifications: 

  • Practical experience with Unity 3D, or similar game engines.
  • Working knowledge of operating system components, such as desktop composition, graphics user mode driver, and graphics kernel mode driver, preferably with Android/iOS. Understand the concept of DDI (device driver interface). 
  • Experiences in AR/VR product developments and graphics techniques, in areas such as ATW, ASW, multi-res rendering. 
  • Experienced in AR/VR technologies, such as, ATW, ASW, multi-res rendering. 
  • Experienced in Computer Vision technologies is a big plus. 

Additional Information

Notes:

  • Local, onsite only
  • No 3rd parties.
  • No Visas allowed
  • Some travel required