Technical Artist

  • 28738 The Old Rd, Valencia, CA 91355, USA
  • Employees can work remotely
  • Full-time

Company Description

WayForward has been developing video games in Southern California for over 30 years. In that time, we have launched hundreds of games with partners such as Activision, Apple, Capcom, Disney, Konami, Sega, WB, Universal, and many more! Our games are known for their classic, satisfying gameplay, beautiful art and animation, and compelling characters, story, and worlds. They have routinely received top scores on Metacritic and a multitude of awards and nominations from media outlets such as IGN, Gamespot, Destructoid, and Polygon. Notable titles include: The Shantae series, Mighty Switch Force, A Boy and His Blob, DuckTales: Remastered, Aliens: Infestation, Contra 4, and games based on popular brands including Adventure Time, Batman, Silent Hill, Double Dragon, and Marvel.

Job Description

We are looking for an experienced Technical Artist to join our tech art team. The ideal candidate for this position would be someone who is a well rounded tech artist with experience in rigging, shaders, tools and general troubleshooting.

Responsibilities:

  • Work with character modelers and animators to determine the best rig setup for the animation teams
  • Assist in developing efficiency and quality improvements to the rigging tools and pipeline
  • Help to monitor and ensure the quality of rigs being sent to the animation department
  • Rigging and skinning characters
  • Develop custom shaders in Unreal and Unity game engines
  • Write plugins and tools to improve efficiency in the art pipelines
  • General trouble-shooting to help the other art disciplines

Qualifications

  • Solid knowledge of rigging in general
  • Experience with rigging non-standard characters with unusual body shapes
  • Experience in complex facial rigging for cinematics is a plus
  • Strong communication skills
  • Expert knowledge of Unity and Unreal game engines
  • Expert knowledge of Maya and it's rigging tools
  • Proficiency in developing custom shaders in Unreal and Unity
  • Great attention to detail
  • Self motivated
  • Good problem solving skills
  • And a passion for making games!

Additional Information

This position has the option to be done remotely, or in person in our office in Valencia, California.