Lead Animator

  • 2121 Park Pl, El Segundo, CA 90245, USA
  • Full-time

Company Description

Unbroken Studios is a Los Angeles-based team, made up of 50+ veteran video game developers with proven track records in building best-in-class games, across all platforms, for the world’s largest publishers. Our list of credits includes some of the most memorable game experiences from the last twenty years including blockbuster franchises such as Battlefield, Call of Duty, Medal of Honor, and God of War. Our “unbroken” passion for game development has endured the highs and lows of this industry. There’s nothing else we’d ever do.

This role will be remote until at least June 2021, however this role will eventually be onsite at our offices in El Segundo, CA.

Job Description

  • Plan, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables 
  • Create character animations through a blend of key-frame animation and motion capture 
  • Anticipate and recognize potential conflicts or production issues and recommend solutions 
  • Work with motion capture data for both cinematic and in-game features 
  • Implement gameplay animations into state machine 
  • Facilitate and inform tool development 
  • Ensure that the work of the team follows the quality standards, artistic direction and set deadlines 
  • Experience giving both positive and negative feedback in a constructive way that achieves artistic and technical goals while maintaining team morale 
  • Collaborate with designers, artists, and programmers to establish, iterate, and refine the animation pipeline 
  • Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects 

Qualifications

  • 4+ years of professional gameplay animation experience with at least one shipped title as Lead Animator 
  • A strong demo reel that demonstrates expert knowledge of fundamental animation principles 
  • Demonstrate proficient command of weight, timing, and posing through manipulating motion capture data as well as key-framing 
  • High level of proficiency in Maya 
  • Work well in a creative, team-oriented environment, exhibiting excellent communication, time-management, positive attitude and organizational skills 
  • Experience in a management role 
  • Strong leadership skills, time and priority management 
  • High proficiency in technical problem solving 

Bonus Qualifications:

  • A Bachelor's degree or diploma, with an emphasis in animation 
  • AAA game development experience 
  • 1 or more published titles working with first person or third person perspectives 
  • Good technical knowledge of UE4 or other game engines 
  • Knowledge of Perforce 

Additional Information

All your information will be kept confidential according to EEO guidelines.

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