Senior Weapon Concept Artist
- Full-time
- Contract: Fixed Term
- Work flexibility: Office-based
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To learn more, please visit: www.ubisoftgroup.com
Job Description
What you will do
- Demonstrated ability to create realistic style character concept art for FPS games.
- Extreme proficiency in art fundamentals, research skill, and design principles.
- A sufficient understanding of the types and structures of firearms and have unique insights into the design of firearm skins.
- Demonstrated ability to work loosely with line drawings, and basic color render, to convey an idea rapidly and efficiently.
- Research and collect visual material to help define the visual style, and contents of the game.
- A strong communicator and able to convey abstract/sophisticated ideas in a concise way.
- Work closely with designer to consider the gameplay implications, and the overall player experience.
- Work closely to assist the 3D Lead, and Level Artists, to help define and visualize the details within a level.
Qualifications
- 10 years+ of working experience in character concept design.
- Shipped at least 1 - 2 games as a concept artist.
- Proficient in creating concept designs with rich detail and photorealistic aesthetics through techniques such as photobash.
- Good illustration and storytelling skills, with an eye for perspective, color, lighting, mood and composition.
- Good sense of form, shape, silhouette, scale and surface materials.
- Able to work in a fast-paced environment, working with individuals on the Design and Level-Art team, to help shape the levels
- Must have the initiative and agility, to adapt the work, to efficiently deliver to requirements. Ranging from line sketches, paint-over, basic color render, or full render, where appropriate.
- Strong use of research and reference material, in support of idea generation, and problem solving.
- Basic knowledge of 3D software packages, and experience employing 3D techniques into a concept workflow, is an advantage.
- Good awareness of 3D art pipelines, and technical constraints related to different game engines, is an advantage.
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