Lead World (W/M/NB) [AAA Project]
- Full-time
- Contract: Permanent
- Work flexibility: Office-based
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
The World Lead is responsible for organizing, coordinating, and executing World production.
Reporting to the World Director, he or she translates the vision, methodologies, and standards defined by the World Director into an efficient, consistent, and sustainable production organization.
He or she supervises the Lead Level Designer, Lead Level Artist, and Lead Technical Level Designer, ensuring that their objectives are aligned, their collaboration is effective, and the content produced by the World team is executed properly.
He or she works in close partnership with the World Associate Producer to align priorities, resources, scheduling, and production capacity.
Beyond his/her own team, he or she represents the World’s interests to other project disciplines and directors, and ensures smooth collaboration among all stakeholders involved.
Responsibilities
World Team management
• Organize the work of the World team and set production priorities in line with project objectives.
• Supervise, mentor, and help the Lead Level Designer, Lead Level Artist, and Lead Technical Level Designer grow.
• Provide regular, clear, and constructive feedback to support their development and that of their teams.
• Foster a team culture based on accountability, trust, collaboration, and knowledge sharing.
• Identify human, organizational, and operational risks that could impact production and implement the necessary actions to anticipate or resolve them.
• Ensure that deadlines, expected quality standards, and defined production methods for the World are met.
Collaboration within the World Team
• Translate the vision, methodologies, and standards defined by the World Director into clear and actionable production objectives.
• Build a day-to-day working relationship with the World Director to ensure constant alignment between vision, production, and quality.
• Work closely with the World Associate Producer to ensure realistic planning, appropriate resource allocation, and effective production management.
• Ensure close collaboration between the Lead Level Design, Lead Level Art, and Lead Technical Level Design to guarantee the overall consistency of the World.
• Define, together with the Leads, production standards, work methods, and best practices common to the World team.
• Ensure that decisions are understood, shared, and applied consistently by the entire team.
• Promote the flow of information and coordination among the various disciplines within the World team.
Collaboration with the rest of the project
• Communicate World-related issues to Game Direction, Art Direction, Technical Direction, Production, and other project disciplines.
• Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other relevant roles, to ensure the consistent integration of World content.
• Participate in making trade-offs between creative ambitions, technical constraints, production capacity, and scheduling.
• Anticipate dependencies between disciplines and coordinate their resolution with the relevant teams.
• Foster clear, constructive, and effective communication between the World team and the rest of the project.
World excellence
• Ensure the overall consistency of content produced by the World team, in terms of gameplay, visual quality, and production.
• Maintain high standards in the application of methodologies, standards, and processes defined for the World.
• Ensure consistency in practices across the various disciplines within the World team.
• Identify opportunities to improve organization, methods, and workflows in order to sustainably increase production efficiency.
• Encourage initiative, accountability, and continuous improvement at all levels of the team.
• Develop a culture of feedback, collaboration, and learning that fosters individual and collective growth.
• Ensure clear visibility into progress, risks, and priorities to facilitate decision-making.
Qualifications
Leadership
• Proven experience managing multidisciplinary teams in AAA production.
• Ability to unite multiple teams around common goals.
• Ability to make decisions, mediate, and prioritize effectively.
• Excellent communication, coordination, and collaboration skills.
• Ability to support the development of team leaders and help an organization grow.
World expertise
• Solid experience in producing large-scale game environments.
• Good understanding of the disciplines that make up a World team, including Level Design, Technical Level Design, and Level Art.
• In-depth understanding of the interactions between gameplay, art direction, technical constraints, and production.
• Ability to simultaneously manage quality, organization, and production efficiency.
• Particular attention to the coherence of spaces, their clarity, their continuity, and the quality of the player experience.
• Ability to maintain a high level of quality in a complex production environment.
Collaboration
• Ability to work daily with the Creative, Technical, and Production departments.
• Understanding of gameplay, performance, pipeline, and organizational constraints.
• Ability to translate a vision into concrete, measurable, and shared production goals.
• Ability to effectively coordinate teams with complementary expertise.
• Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape design, or equivalent fields).
Personal Qualities
The candidate stands out for:
• Strong creativity applied to ambitious and well-managed production
• A high degree of rigor in organizing, leading, and supervising teams
• The ability to adapt, allowing him to adjust methods and priorities in response to changes in the project
• Clear, unifying, and problem-solving-oriented communication.
Additional Information
Founded in 1996, Ubisoft Annecy has contributed to many of the Group’s blockbuster franchises, collaborating on series such as Splinter Cell and Assassin’s Creed®, as well as developing major gameplay experiences including the raid for Tom Clancy’s The Division 2® and Ghost Recon Wildlands. We are also proud to have created our own original IPs, Steep and later Riders Republic.
Beyond our AAA productions, we contribute to the Group’s technological innovation through our center of expertise around the Snowdrop game engine, as well as through the Technology Group in collaboration with Ubisoft Montréal.
Located in one of France’s most dynamic regions, Ubisoft Annecy enjoys an exceptional setting between lake and mountains, in the heart of the “Venice of the Alps,” just 30 minutes from Geneva International Airport. As a continuously growing studio, we place employee engagement and teamwork at the center of everything we do. Our ambition is driven by innovation and excellence, with one ultimate goal: delivering outstanding experiences for our players.
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