3D programmer
- Full-time
- Contract: Permanent
- Work flexibility: Office-based
Company Description
Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!
Job Description
The person in this role is responsible for the features that enable the on‑screen display of the game’s 3D universe (e.g., rendering architecture, textures, SFX, lighting, etc.).
Main Responsibilities
Profile and optimize the game’s GPU usage
Collaborate with the Technical Art Director to establish constraints and communicate to the art team the technical possibilities of various 3D features
Gather and understand the project’s 3D intentions, identify development needs, and analyze technical feasibility
Review existing 3D engine features and determine whether they meet the project’s goals
Propose improvements when needed by designing and implementing new systems
Suggest innovations inspired by other games in the industry
Validate and verify that newly developed and integrated 3D systems meet both specific and overall project intentions and do not create inconsistencies with existing code
Support the 3D features and systems developed for production
Identify and fix 3D bugs reported by other teams and the QA department
Document work to share knowledge and help other teams understand how to use 3D systems and features
Perform any other related tasks
Qualifications
Education
Bachelor’s degree in Computer Science, Computer Engineering, or any equivalent training
Relevant Experience
Minimum of 3 to 5 years of experience in 3D programming, ideally in the video game industry or other relevant fields
Skills and Knowledge
Knowledge of linear algebra
Understanding of GPU architecture and best practices for performance optimization
Familiarity with low‑level 3D APIs (DirectX, Vulkan)
Knowledge of shader languages
Asset: experience with Unreal Engine
Asset: experience with GPU profiling tools (RenderDoc, NVIDIA Nsight, etc.)
Asset: multiplatform knowledge
Understanding of software design best practices and memory / CPU / GPU trade‑offs
Strong analytical and synthesis skills
Problem‑solving abilities
Autonomy and resourcefulness
Attention to detail
Results‑oriented mindset
Strong interpersonal and communication skills
Ability to work effectively in a team
Ability to adapt to change