Senior 3D Programmer (M/W/NB) – The Division Resurgence
- Full-time
- Contract: Permanent
- Work flexibility: Hybrid
Company Description
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
As a 3D Programmer, you will design, implement, and optimize rendering and graphics systems to produce high‑quality visuals. You will work closely with the engine, tools, and content teams to push visual boundaries while maintaining performance within the project’s technical constraints.
Your Responsibilities
- Develop and optimize 3D graphics to improve the visual quality and overall performance of our games
- Enhance and maintain existing rendering pipelines
- Take ownership of and lead the development of certain features within a team
- Develop rendering systems that improve visual quality, are scalable, and respect defined performance budgets
- Set up and maintain workflows that allow content teams to use the systems you develop
Qualifications
Relevant experience, skills and knowledge
- Experience as a graphics programmer or in a similar role on at least one AAA title
- Knowledge of a wide range of rendering algorithms, special effects, and related technologies
- Proficiency with low‑level graphics APIs (D3D12 / Vulkan / AGC / NVN / Metal) and shading languages (HLSL / GLSL / PSSL)
- Hands‑on experience with various graphics profiling and debugging tools (PIX, Razor, nSight)
- Strong C/C++ skills
- Strong debugging and problem‑solving abilities
- Ability to collaborate with content teams to achieve the best possible visual quality
- Strong team spirit
- Autonomy and motivation
- Excellent communication skills and strong command of English
- Practical experience with UI rendering is a plus
- Practical experience with volumetric rendering is a plus
Additional Information
Ubisoft's perks (for a position based in Saint-Mandé, France)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. According to Ubisoft's hybrid work model, our flexible work policy includes a minimum of 3 days a week in our Saint-Mandé office and the remaining 2 days working from home.
Recruitment process
[45 minutes] : Phone call with a Recruiter
[60 minutes] : Interview with Gautier Tanguy and Dominique Dumont
[60 minutes] : Interview with Antoine Dodens
[60 minutes] : Final interview with Pierre-Hugues Puechlong
Information about Ubisoft
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community.
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance.
This position reports to the Ubisoft Production Technology team.
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.