Senior Technical Artist

  • Full-time
  • Flexible Working Organization: Hybrid

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

Job Description

As a Senior Technical Artist at Ubisoft Chengdu, you will utilize your hybrid skills to bridge the worlds of the artist and programmer, acting as interpreter, innovator and problem solver. You will collaborate cohesively and efficiently with Directors in the Art, Technical and Production teams to define the pipelines, tools and workflows needed to support and optimize art production. You will be responsible for research, innovation, and the technical guidance to assist the team in delivering the highest technical quality content without compromising on the artistic vision.

作为育碧成都工作室的高级技术美术师,您将利用自己的混合技能来连接艺术家和程序员的世界,扮演解释者、创新者和问题解决者。您将与艺术、技术和制作团队的总监紧密、高效地合作,定义支持和优化艺术制作所需的流程、工具和工作流程。您将负责研究、创新和技术指导,协助团队在不影响艺术愿景的情况下交付最高技术质量的内容。

The main goal and missions are to: 

  • Define, establish efficient and user-friendly pipelines.
  • Provide daily technical support to Art and Tech teams.
  • Collaborate with production and external teams to improve and optimize workflows.
  • Prepare and update documentation for content pipelines, tools, features and workflows.
  • Work alongside programmers to prototype and validate features.
  • Act as gatekeeper of budgets, Tech Art constraints and data technical compliance
  • Guide and Mentor, the team to foster skill growth and knowledge sharing.
  • Optimize memory and game performance.
  • 定义、建立高效且用户体验友好的流程管线。
  • 为艺术和技术团队提供日常技术支持。
  • 与制作和外部团队合作,改进和优化工作流程。
  • 准备和更新内容流程管线、工具、功能和工作流程的文档。
  • 与程序员一起进行功能原型设计和验证。
  • 充当预算、技术美术约束和数据技术合规性的守门人。
  • 指导和辅导团队,促进技能增长和知识共享。
  • 优化内存和游戏性能。

Qualifications

Qualifications:

  • Shipped multiple titles as a Technical Artist (minimum 2 titles, AAA titles for console platforms can be considered as a bonus point.)
  • 5+ years of professional art, technical art, or programming experience.
  • An aptitude and drive for innovation, collaboration, decision making and creative problem solving.
  • Experience in real-time digital art content creation and artistic workflows
  • Proven technical skills in profiling, performance, and optimization.
  • Proficiency in 2D/3D art software (Photoshop, Substance Designer, ZBrush, 3DS Max, Maya, Houdini)
  • In-Depth knowledge of game engines (Proprietary, Unreal, Unity)
  • Understanding of scripting languages (Python, C#, Max Script)
  • Familiarity with bug tracking software (JIRA) and management systems (Perforce)
  • Expert level proficiency in one or more areas of game development (Modelling & Texturing, Physics simulations, Destruction, VFX, Lighting, Rendering, Post Processes, Procedural, Rigging and Animation, Shaders)
  • Leadership and people management experience
  • Excellent communication (Chinese and English), interpersonal, mentorship and presentation skills.
  • 作为技术美术师,成功发布过多个游戏(至少2个, AAA 级主机平台的游戏可作为加分项)。
  • 5年以上的专业艺术、技术美术或编程经验。
  • 具备创新、协作、决策和创造性解决问题的能力和动力。
  • 具有实时数字艺术内容创作和艺术工作流程的经验。
  • 在分析、性能和优化方面具有卓越的技术能力。
  • 精通2D/3D艺术软件(Photoshop、Substance Designer、ZBrush、3DS Max、Maya、Houdini等)。
  • 深入了解游戏引擎(自研、虚幻、Unity等)。
  • 理解脚本语言(Python、C#、Max Script等)。
  • 熟悉缺陷跟踪软件(JIRA)和管理系统(Perforce)。
  • 在游戏开发的一个或多个领域具有专业级别的熟练技能(建模和纹理、物理模拟、破坏、视觉效果、照明、渲染、后期处理、程序化、绑定和动画、着色器)。
  • 具有领导和人员管理经验。

具备出色的沟通(中英文)、人际关系、指导和演示技能。
 

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