Senior Animator (Assassin's Creed)

  • Full-time
  • Flexible Working Organization: Hybrid

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: or our WeChat account (UBISOFT育碧or 育碧招聘).


同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。


Job Description

We are looking for a highly motivated Lead/Senior Animator to collaborate with the development team, and to manage the Animation deliverables for our exciting new project. You will be key to the planning and organisation of the Animation tasks, and for maintaining quality and production visibility. There will be a degree of hands on work, balanced with team management and mentoring.

What you will do

  • Be responsible for managing the production and delivery of all animation.
  • Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.
  • Maintain effective relationships with our outsource partners.
  • Identify and resolve risks to both the project and outsource pipeline.
  • Planning and scheduling of animation tasks.
  • Troubleshooting and solve animation issues with all departments
  • Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.
  • Drive the development of rapid prototypes.
  • Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.
  • Provide mentorship and guidance to the animation team.
  • Manage the delicate balance between quality and delivering to aggressive deadlines.
  • Balance between hands on production and animation-team management.





  • 负责管理所有动画的制作和交付。
  • 组织和管理动画师团队,优先考虑并按要求交付,确保高效及时地交付高质量资产。
  • 与我们的外包合作伙伴保持有效的关系。
  • 识别并解决项目和外包管线的风险。
  • 动画任务的计划和安排。
  • 与所有部门一起解决动画问题
  • 与美术总监合作,验证游戏中动画的质量和一致性,并根据反馈进行迭代。
  • 推动快速原型的开发。
  • 与美术、技术和设计部门合作,帮助确定短期和长期目标,并建立工作流程。
  • 为动画团队提供指导。
  • 在质量和严格的截止日期之间保持平衡。
  • 在动画制作和动画团队管理之间取得平衡。


  • Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.
  • Hand and key animation skills in a variety of animation styles.
  • Proficient in Maya or 3DS MAX.
  • Proven experience in mentoring or leadership through the full cycle of development.
  • Scheduling, and outsourcing experience.
  • Able to take direction and impart feedback to the Animation team.
  • General understanding of technical and animation pipelines, including rigging and engine integration.
  • Broad understanding of contemporary processes and engine technology.
  • Shipped a high quality game on mobile or console.
  • A passion for Games
  • English language skills, proficient in Chinese is a plus


  • 对动画和角色解剖的原理有很强的理解,能够为美术师提供反馈。
  • 精通并熟练制作各种动画风格,拥有扎实的关键帧动画技能。
  • 精通Maya或3DS MAX。
  • 在整个发展周期中具有指导或领导经验。
  • 日程安排和外包经验。
  • 能够为动画团队提供指导和反馈。
  • 对技术和动画管线有基本了解,包括绑定和引擎集成。
  • 对最新制作流程和引擎技术有广泛了解。
  • 在手机或主机上参与制作并发布高质量的游戏。
  • 对游戏的热爱
  • 熟练的中英文语言能力
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