Material Artist

  • Quebec City, QC, Canada
  • Full-time
  • Flexible Working Organization: Hybrid

Company Description

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Job Description

Ubisoft Quebec is looking for a talented Material Artist to join our team and produce high-quality content for an ambitious AAA game. The Material Artist will collaborate closely with our Art Director, Lead Material and other team members, to create realistic Substance Designer-based materials that match the vision of the project and its art direction.

What you’ll do:

  • Create realistic, physically based materials, from scratch, sculpt or scans.
  • Build, organize and maintain your material library.
  • Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.
  • Study concept art and research your own references to develop the visual design language.
  • Work closely with level artists to understand environment needs.
  • Partner with modellers to suggest and provide textures or support.
  • Find balance between artistic aspects and technical constraints.
  • Document and share your knowledge and best practices. 
  • Modify your work based on both aesthetic and technical feedbacks  


What you bring to the team:

  • A college diploma in 3D Modelling or equivalent (undergraduate degree an asset)
  • Significant experience in texturing, environment, modelling or other related experience 
  • Strong understanding of PBR materials and workflows.
  • Strong/Expert knowledge of Substance Designer and Painter workflows as well as photoshop.
  • Highly proficient in 3DS Max, Maya or Blender.
  • Strong Ability in sculpting with Zbrush or similar software. 
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.) and game constraints
  • A highly creative, collaborative, and innovative spirit 
  • Excellent observation, communication, interpersonal, and presentation skills
  • Motivation to reach out for feedback and adapt to it
  • Aesthetic sensitivity and a keen eye for even the subtlest of details
  • Photogrammetry knowledge a plus

Additional Information

What to send our way:

  • Your CV, highlighting your background and skills
  • A portfolio of your best work (send us a link to your personal website or online portfolio)

Have access to benefits that make a real difference in your day-to-day life:

  • Have access to benefits that make a real difference in your day-to-day life :
    • A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
  • Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication  and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
  • Working for an equal opportunity employer who believes that diversity of backgrounds and perspectives is essential to creating worlds where gamers and their teams can thrive and express themselves. It's about taking on exciting challenges, being at the forefront of cutting-edge technology and being part of the future of entertainment.
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