Graduate Environment Artist [YOUR CAREER STARTS HERE] (480)

  • Newcastle upon Tyne, UK
  • Full-time
  • Flexible Working Organization: Hybrid

Job Description


To be eligible for this role you must have graduated with a Bachelor or Master’s Degree in 2021 or be graduating in 2022 from a UK University. Students from outside the UK will only be considered for the role if they are eligible for a graduate visa or already have the right to work in the UK.

Why Apply? 

A career at Ubisoft Leamington and Ubisoft Reflections opens doors to new worlds. 

From your first day you will play an active role in video game creation becoming fully immersed in some of Ubisoft's most innovative titles.. This hands-on approach provides you with an overview of the challenges faced in video game development and gives you the opportunity to take on more and more responsibility as the project grows.

Not only this, but when you join, you will enter an environment that is crammed full of talented people that will help to cultivate, develop and support your growth. You will also have mentorship and access to our learning and development programs to support your own journey too.

What will you do as a Junior Environmental Artist?

Working as part of a larger Environment team,  you will produce artistic content for the project, and assist in the dressing and development of fun, engaging and attractive game worlds.

  • Produce artistic content such as props, buildings, and other environmental assets to be used across the project;
  • Track and update the progress of day-to-day tasks using the designated tracking tools;
  • Develop a good understanding of all project tools, and the game engine, as well as relevant best practices and workflows;
  • Support the Lead Environment Artist in any ad hoc tasks and duties.

What you will bring to the job

  • Good interpersonal and communication skills;
  • Good understanding of PBR Texturing and material creation in Photoshop and Substance;
  • An ability to create clean, well optimised game assets in a relevant Modelling package such as 3DS max;
  • Understanding of LOD and collision generation;
  • A good knowledge of core art techniques, such as composition and colour theory;
  • An ability to create interesting, detailed and visually appealing environments;
  • A good understanding of Game engines and level editors;
  • An understanding of data management software (e.g Perforce) is desirable;
  • Basic gameplay and level design knowledge is desirable;
  • Knowledge of the video game industry and awareness of typical video game development processes is desirable;
  • Bachelor’s degree in Computer Graphics, Art or other relevant subject.

Additional Information

Benefits & Relocation

We’re offering flexible working with some remote work available, 25 days annual leave + Christmas shutdown (usually 3 days), private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and excellent relocation support, should you need it!

Find out more about Ubisoft Reflections:



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