Graduate VFX Artist [YOUR CAREER STARTS HERE] (476)

  • Newcastle upon Tyne, UK
  • Full-time
  • Flexible Working Organization: Hybrid

Job Description


To be eligible for this role you must have graduated with a Bachelor or Master’s Degree in 2021 or be graduating in 2022 from a UK University. Students from outside the UK will only be considered for the role if they are eligible for a graduate visa or already have the right to work in the UK.

Why Apply?

A career at Ubisoft Leamington and Ubisoft Reflections opens doors to new worlds. 

From your  first day you will play an active role in video game creation becoming fully immersed in some of Ubisoft's most innovative titles.. This hands-on approach provides you with an overview of the challenges faced in video game development and gives you the opportunity to take on more and more responsibility as the project grows.

Not only this, but when you join, you will enter an environment that is crammed full of talented people that will help to cultivate, develop and support your growth. You will also have mentorship and access to our learning and development programs to support your own journey too.

What will you do as a Junior VFX Artist?

  • As a Junior VFX Artist you will work as part of the VFX art team to produce visual effects following the project's creative direction and technical constraints.
  • Create VFX in line with technical requirements and artistic direction;
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
  • Develop an understanding of best practices, production pipelines, and workflows;
  • Track and update the progress of day to day tasks using the designated tracking tools;
  • Support the Lead Artist in any ad hoc tasks and duties.

What you will bring to the job

  • Good interpersonal and communication skills;
  • Knowledge of Adobe Photoshop or After Effects:
  • Working knowledge of 3d software (e.g., Maya, Max, Blender);
  • Working knowledge of rigid body and fluid dynamics;
  • Working knowledge of real-time particle driven effects and shader systems;
  • Good understanding of node-based shader creation;
  • An understanding of data management software (e.g, Perforce) is desirable;
  • Knowledge of the video games industry and awareness of typical video game development processes is desirable;
  • Bachelor's degree in Computer Graphics, Art or other relevant subject.

Additional Information

Benefits & Relocation

We’re offering flexible working with some remote work available, 25 days annual leave + Christmas shutdown (usually 3 days), private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and excellent relocation support, should you need it!

Find out more about Ubisoft Reflections:



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