Animation/Engine Programmer [Unannounced Game]

  • Stockholm, Sweden
  • Full-time

Job Description

Ubisoft Stockholm is a team of inspiring, innovative and bold people. We are a unique studio and a part of the Ubisoft family; sharing Ubisoft’s mission and philosophy of creating amazing worlds, with a keen eye for detail. If you want to know more about what it’s like to be a part of our team, get in touch an join us on our journey to the moon!

As a lead studio within the Ubisoft family our mission is to build great games in a better way, delighting millions of players around the world. Simple enough, right? If you feel the same, why not join?

Are you interested to be part of creating a new animation system and legacy? Since there is none today, this is your chance to use all your knowledge to make it right from start. Who doesn't want that?                                                       

The goal for this role and the team is to focus on creating core systems on which world-class data-driven gameplay systems are built. Using your extensive knowledge of algorithms, data structures and data-oriented methodologies you’ll help us develop blazingly fast, yet flexible control systems.

Our Plan

We know you have fantastical powers and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, poke holes in things when required and freedom to try out new things and show why it works. 

In this role, you’ll be joining the Animation System team and report to our Lead Animation Programmer. The team is small with one other animation programmer, but you will also work close with other programmers to build functional systems following existing and new technical designs. There will also be close collaboration with animators and technical game designers to create robust, scalable gameplay systems.

It will be important to listen and understand the programmers needs, to share best practices and provide mentorship as needed on how to author gameplay systems – in code and in data. As well as to create data-driven and data-oriented code systems that satisfy performance requirements whilst matching design briefs and the project’s code style.

Qualifications

To make the innovation ride easier we would love if you...

  • Have solid understanding of modern C/C++, including refactoring, optimization, debugging and testing.
  • Enjoy analysing and correcting bugs identified by yourself, your close peers, development testers or people from other crafts.
  • Have an interest in building systems that drive gameplay animations.
  • Are used to work on large data-driven systems.
  • Are self-motivated and have a creative mindset to problem solving in code.

So if you are interested in working on next-gen animation systems for games? This is your chance to be part of something huge! Apply now to make it yours and to get to know the secret!

Diversity and inclusion are very important for us, and we also know that we don’t know everything. So even if you don’t tick all the boxes below, but building new systems is your passion, and you have a strong willingness to learn – don't hesitate to apply no matter who you are and let us know how you can contribute.

Additional Information

Making good games takes effort, making great games takes a different type of thinking. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.

Located in the central of Östermalm in Stockholm, Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.

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