Lighting Artist

  • Milan, Metropolitan City of Milan, Italy
  • Full-time

Company Description

Ubisoft’s 19 000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Just Dance, Far Cry, Watch Dogs, Mario+Rabbids: Kingdom Battle, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Job Description

Ubisoft Milan is looking for a Lighting Artist who, closely collaborating with the Cinematic Supervisor and the Art Director, will be responsible for the creation of the lighting setup for the project and ensure that the work is in line with technical and artistic constraints.

The position is based in Milan (Italy) and requires working onsite.

 

Responsibilities:

  • Work closely with the Cinematic Supervisor and the Art Director to establish the lighting and look development of the game;
  • Produce high quality lighting and shadowing effects through any stage of the production process in respect of the project’s technical and artistic constraints;
  • Optimize work and maintain balance between quality and performance;
  • Define workflows and create visual benchmarks;
  • Communicate with the other tradespeople (animators, level artists, level designer, etc.) in order to ensure that their needs are taken into account.

Qualifications

Requirements:

  • Proficient in basics of 3D lighting & theory;
  • Experience in the gaming industry or any related industry;
  • Very good expertise of lighting and atmospheric effects;
  • Good knowledge of a 3D software (Maya, 3DS Max);
  • Strong art fundamentals such as composition, color theory and grading.
     

As a plus:

  • Experience with game engines
  • Good knowledge of real-time shaders

Additional Information

In order to consider your application, please send us a link to your portfolio/showreel.

The position is based in Milan (Italy) and requires working onsite.

All your information will be kept confidential according to EEO guidelines.

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