Audio Programmer (f/m/d)

  • Düsseldorf, Germany
  • Full-time

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Job Description

The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

  • Develop systemic and specific features for several projects
  • Develop audio tools in collaboration with Audio Designers and Programmers
  • Improve and expand upon existing technology
  • Develop future technology beyond state of the art


  •  Design, implement, and iterate on new and existing audio systems and audio tools
  • Work in C++ on our integrated editor/game development tools
  • Advise, review and help making tech reusable for multiple projects


  • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
  • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solution
  • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions

Support and Maintenance

  • Contribute to maintenance of systems and pipeline
  • Support multiple teams within Ubisoft with knowledge and practical help
  • Write clear and concise documentation on audio systems and tools developed



  • 3+ years of professional C++  programming experience in the video game industry
  • Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)
  • Experience in programming audio systems and features
  • Experience with console development is beneficial
  • Debugging, optimization and problem-solving skills
  • Tools, workflow and engine development insight
  • Ability to accurately predict task duration and understand dependencies


  • At least basic knowledge of audio engineering, signal processing and principles of sound
  • Interest in audio topics and understanding of audio vocabulary
  • Familiar with the creative side of audio
  • Experience with Wwise


  • Fluent in English, both verbally and written


  • Experience with a DAW
  • Experience with tools programming, e.g. WPF
  • Experience with localization
  • Automated testing knowledge
  • Network audio synchronization
  • Experience in developing audio tools
  • Experience in Unity3D

Additional Information

Your benefits:

  • Flexible work hours
  • External trainings, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruits, special conditions for gym membership, support for child care
  • Possibility to lent bikes for free or lease your own bike
  • Subsidized lunch meals, possibility to lent bikes for free or lease your own bike!
  • Share ideas! = Working in an innovative and international company

We are offering highly motivating challenges for true team players with a high level of self-initiative. If you are passionate about about games and wish to join an innovative and diverse game development studio, please apply via our career Portal.

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