Senior Graphics Programmer

  • Chengdu, Sichuan, China
  • Full-time

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: or our WeChat account (UBISOFT育碧or 育碧招聘)


同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。


Job Description

About the role

Ubisoft is looking for a Senior Graphics Programmer, the job holder is autonomously responsible for the graphics quality of the game. He/she can develop Graphics features based on DirectX/OpenGL on internal/external game engine.

What you will do

  1. To develop and maintain graphics features and shaders based on an internal Engine for various platforms
  2. Offer advice/ suggestions, and develop tools to improving the development process
  3. Use proper tools to analyze the rendering pipeline performance and identify bottleneck
  4. Optimize the game graphics performance
  5. Develop solutions to address actual needs and actively verify these solutions
  6. Write clean, modular, robust code and meet the coding standard
  7. To be proactive to collect feedback and help with solutions and problem solving
  8. Mentor junior programmers on how to improve their performance and have good working habits


What you should be equipped with

  1. University degree of Computer Science, Software Engineering or related filed
  2. 5+ years of 3D graphics programming, game project preferred
  3. Knowledge in Mathematics and 3D rendering algorithms
  4. Strong C++ programming experience
  5. Good knowledge of OpenGL ES3.0, GLSL and /or HLSL shaders
  6. Experienced in writing shaders and working with 3D Studio Max
  7. Able to program and debug on complex applications using object-oriented or procedural programming
  8. Passion for creating and playing AAA games
  9. Good written and oral English to interact with a multi-culture work environment

Additional Information

Bonus point

  1. Experience in console game development
  2. Project and people management experience
  3. Being a gamer is always a plus
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