iOS/Android Engine Developer [Snowdrop]
- Malmö, Sweden
Our in-house developed engine; Snowdrop™, is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers. The engine is used by multiple studios and projects within Ubisoft to makes games on PC, consoles, and Switch, with future titles supporting Stadia and other platforms coming soon.
The Snowdrop team is expanding and we’re looking for new talented programmers to extend the engine to also support mobile platforms. We are looking for strong C++ programmers with experience from iOS or Android with a focus on systems, graphics, rendering, or performance. This is a great opportunity if you want to be part of shaping the next generation of mobile development within Ubisoft.
As a Snowdrop programmer you will be part of a highly motivated team focusing on developing and maintaining platforms, systems and tools used by game productions at Massive and in Ubisoft. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality and scalable solutions.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
You as a person
We are looking for a person with communication and interpersonal skills as well as a major technology focused mindset. You will be part of a team of programmers where quality and attention to detail is highly valued. It is important that you are an analytical person with focus on long-term solutions for the engine. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- 5+ years of professional C++ programming experience in relevant area (games, porting or similar)
- Proven iOS or Android programming experience (in C++) in one or more of the following areas: low-level systems, graphics/rendering, performance
- Preferable experience with cross-platform titles/software/engines (i.e. running on mobile and pc/console)
Good to know
We aim to build a team who continuously push the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines.