Graphics Programmer [Unannounced Project] (f/m/d)

  • Berlin, Germany
  • Full-time

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for an Graphics Programmer [Unannounced Project] (f/m) to be based at our new studio in Berlin.

Job Description

The Graphics Programmer (f/m) develops graphics functionalities within the engine to develop the best visuals possible.

 

Further responsibilities include:

  • Manage and develop the graphic pipeline for the game
  • Further development of our existing 3D-Engine in context of a AAA game
  • Improve the animation system and/or the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Develop a set of art-team-friendly tools for the creation of game ready assets
  • Draft and streamline game asset creation process for both the art and programming teams

Qualifications

  • Bachelor or Master degree in computer science or any other relevant discipline
  • 4+ years of professional experience (at least one released title)
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Good communication and English skills
  • Ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills

Pluses:

  • Worked on your own 3D engine
  • DirectX-knowledge
  • Knowledge of Vulcan
  • Experience in working on projects with multi-threaded rendering
  • Familiar with low level APIs of current gen consoles
  • Bachelor or Master degree in computer science or any other relevant discipline

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

Additional Information

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.


For further information please check www.bluebyte.de and www.ubisoft.com.

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