Technical Level Designer (258)

  • Newcastle upon Tyne, UK
  • Full-time

Company Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

    Job Description

    Job Purpose

    Create and implement complex technical system design elements into the game while acting as a technical reference for team members on the project.

    Reports To

    Technical Director, Level Design


    • Assist with the prototyping and production of the technical elements of a game feature;
    • Constantly assess designs, game features and pipelines, identify risks and look for systemic improvements;
    • Assist in the testing of new features and tools before they are deployed to the rest of the team;
    • Help the Level Design team to maintain a balance between the creative vision for the project and the technical budget restraints;
    • Contribute to data optimisation and validation by ensuring that Level Designers comply with the technical standards;
    • Ensure gameplay ingredients and playspaces conform to game Metrics;
    • Act as a technical reference for the team in relation to level design;
    • Understand best practices, pipelines and workflows;
    • Debug and implement reliable solutions to issues until production has ended;
    • Conduct training sessions for all level designers on the tools and methods used on the project and contribute to training materials;
    • Carry out ad hoc production tasks with the level design team and provide constant technical support on the tools and engines for every member of the team;
    • Carry out all other related tasks.

    Skills and Knowledge

    • Solid communication and interpersonal skills;
    • Ability to clearly express and present ideas;
    • Ability to understand and communicate in technical language;
    • Curiosity and drive to understand how things work;
    • Solid analytical and problem-solving skills;
    • Adaptability, autonomy, proactivity;
    • Structure, attention to detail, efficiency;
    • User focus.


    Relevant Experience

    • Bachelor’s degree in game- or level-design, technical discipline or other relevant experience;
    • 3 year’s minimum experience in level design or other relevant experience;
    • Has shipped at least 1 game within level design, preferably on a ‘AAA’ console title;
    • Experience with 3D engines (Such as Unreal, CryEngine etc.);
    • Experience and training in programming is an asset.

    Additional Information

    Salary: Competitive + Relocation
    Location: Newcastle upon Tyne, UK

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