- Québec City, Canada
Ubisoft Québecl is looking for you, Gameplay Programmers.
At Ubisoft Québec, a preeminent developer of video games located in Québec dynamic St-Roch neighbourhood since 2005, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Québec, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
Open position continuously for 2019 recruitment needs
The selected applications will be kept in the bank and we will contact them according to our needs
Unsuccessful candidates will be contacted within one month after receiving their application
On being a GPP at Ubi Québec
When you’re a Gameplay Programmer at Ubi Québec, you have direct influence over the quality of the game that will end up in the players’ hands; there is a tangible link between your work and the player experience. You are entrusted with coding the interactive systems that make the game.
With every new iteration, you commit yourself to answering the most fundamental questions: Will the player enjoy this? Does it feel right? Is it AAA quality? You’re an avid gamer who cares about the player experience.
As a dependable member of a cohesive gameplay team composed of AI, UI and 3Cs specialists, you will bring to life the vision of the game and mission designers, who will take your point of view and expertise into consideration when making their decisions.
The daily life of a GPP at Ubi Québec
- Code new and existing systems to meet the intent of the game’s design
- Keep them coherent with existing code
- Develop gameplay tools for large content teams
- Understand existing functions, and suggest and develop improvements
- Collaborate with designers and animators on environments
- Resolve gameplay bugs
- Document your work
What it takes to make it
- An undergraduate degree in Computer Science or Software Engineering
- Experience in C++ and optimizing code
- Experience in gameplay, AI, and design (main character, cameras, NPCs, environment, behaviours)
- Experience as part of a team that has shipped a video game is an asset
- Experience developing on video-game consoles
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
- You are creative and thirsty for innovation