Level Artist [Tom Clancy's The Division 2]
- Malmö, Sweden
Working closely with Level Designers you will be creating focused gameplay environments while employing modelling, texturing and compositional skills. You will manage a complexity of tasks from asset briefing and creation to propping iteration and gameplay flow. The job comes with a lot of freedom and we expect you to use your fullest potential and skills to create the most naturalistic environments possible. You should be self-motivated and have a professional attitude towards work and colleagues, as well as being able to both give and take constructive feedback.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
- Creation of high quality assets and scenes
- Scene management and performance optimization
- Developing the player experience together with Level Designers
You as a person
To suit this position you need a passion for games and a solid understanding of real-time asset and scene creation, with prior experience in 3D modelling, texturing and propping. It’s important that you can work independently within your area of competence and at the same time you must be able to work well within a team. As a person you are creative, team-spirited and result oriented. You should have very high standards and a mind-set to create the best open world RPG experience ever, whilst being able to estimate and manage your own time.
Besides the above we’re looking for someone with experience within the following areas:
- 4+ years’ experience in the games industry, with focus on cover based shooters and/or third person shooters, ideally for an online world
- Insight into scale, proportion and composition
- Ability to tell a story through naturalistic propping
- Understanding of optimization
- Solid understanding of industry standard 3D modelling packages
- Understanding of texture and material creation
- At least one shipped AAA title
- Relevant portfolio is required
We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below?
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines.