- Montreal, QC, Canada
Ubisoft Montreal is looking for you, Technical Artists.
At Ubisoft Montreal, a preeminent developer of videogames located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of extraordinary, passionate developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles—Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and … well we can’t disclose all our secrets
just yet …—and work with some of the most talented people in the industry.
On being a Technical Artist at Ubi Montreal
When you’re a Technical Artist at Ubi Montreal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.
To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.
You are in the vanguard of your field; your curious and passionate nature sees you investigating, creating and implementing new techniques that will drive your team’s feature to the forefront of the videogame industry and set new standards. As such, you’re a seasoned instructor and enjoy sharing your knowledge and expertise.
The daily life of a Technical Artist at Ubi Montreal
In the early stages of production, you will:
- Establish quick, efficient and clear pipelines;
- Prepare coherent documentation for pipelines, tools and procedures;
- Do benchmarking for your features through research and testing;
- Prototype features and provide transparent accounts of their performance;
- Work on creating asset banks (such as textures).
During production and its later stages, you will also:
- Ensure coworkers adhere to procedures and standards you’ve established;
- Update documentation;
- Fix performance bugs and polish your feature.
Offer training and support to your colleagues.
What it takes to make it
- A college diploma in videogame modelling or equivalent
- 5 years of experience as a modeller or artist in the videogame industry
- Experience developing for consoles—at least two full production cycles
- Experience with software such as 3ds Max, Photoshop, or Substance Designer
- You wear - and enjoy wearing -many hats, including artist, programmer, diplomat, teacher, communicator, leader, supporter, memory-budget, creator, innovator and ''get-it-doner''. Among others.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.