- Québec City, Canada
Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. The 500 talented people are united by the desire of pushing boundaries, building high quality worlds and creating memorable gaming experiences.
The tools programmer will design, implement, enhance and ensure the proper functioning of the tools that will complete the engine possibilities and help improve the effectiveness of the production team.
* Compile and understand system development needs and assess their feasibility to enhance the production pipeline;
* Analyze existing features in the engine and available tools and suggest improvements by designing and implementing new systems whenever necessary;
* Support the features and systems designed for production: production workflows in the engine, plugins for third-party applications (3DSMax, Maya, source control, etc.) and productivity tools (compilation, build process, etc.);
* Analyze and correct the tools bugs determined by other working units and tools testers (and eventually the quality control team);
* Document the work to transfer knowledge and enable users (production) to understand how to use the systems and features;
* Carry out all other related tasks.
Bachelor’s degree in computer science or computer engineering or equivalent.
Minimum 3 years’ experience in software programming, ideally in the video game industry, or any other relevant experience in programming tools.
Skills and Knowledge
* Ability to understand and account for user needs;
* Autonomy and resourcefulness;
* Problem-solving skills;
* Analytical and synthesis skills;
* Good interpersonal and communication skills;
* User oriented;
* Ability to work as part of a team;
* Ability to adapt to change;
* Results focus and attention to detail;
* Knowledge of C++, C#, Python, WPF, SQL, etc.;
* Knowledge of concepts in ergonomics.