Level Designer

  • Cary, NC, USA
  • Full-time

Job Description

Red Storm Entertainment has an exciting opportunity for a talented Level Designer to join our Division 2 team!

You are passionate about games and the craft of level design. You take initiative and find creative solutions to complex problems. You are experienced working within a multidisciplinary team and understand the importance of collaboration in order to achieve top-notch quality on your work. You have high standards in everything you do and are devoted to creating great gameplay experience and memorable game worlds. You put the player first.


  • ·         Create immersive gameplay scenarios that support and enhance the core mechanics and creative vision of the game
  • ·         Guide a multidisciplinary pod to take your levels from concept to final polish
  • ·         Ensure a memorable game where form follows function through close collaboration with Level Art, Narrative and other disciplines.
  • ·         Collaborate with Game Designers to define and tweak game mechanics.
  • ·         As the project progresses, integrate the content produced by other disciplines for your designs into the game engine (new gameplay elements, AI, sound, etc)
  • ·         Conduct gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve the game.
  • ·         Locate and fix bugs in both your own and your colleague’s work
  • ·         Support the Lead Level Designer in any ad hoc tasks and duties




  • ·         Passion for open world level design
  • ·         Minimum of 2-3 years game development experience and significant contribution to a AAA title that shipped
  • ·         Ability to quickly learn content pipeline and toolset and become a subject matter expert.
  • ·         Experience with various engines (Unity, UnReal, QERadiant, Source Engine), design production tools and level editing pipelines
  • ·         Multiplayer game design sensibilities
  • ·         Design pipeline/asset optimization skills
  • ·         Ability to adapt to changing workflows and tools
  • ·         Positive CAN-DO attitude, strong work ethic, and the ability to thrive in a highly collaborative team environment
  • ·         Excellent communication skills, both verbal and written
  • ·         Ability to anticipate, prioritize, and organize work to meet objectives
  • ·         Passion, enthusiasm and experience with first and third person shooters
  • ·         Experience conducting playtests autonomously
  • ·         Experience building and iterating upon a MP level for FPS/TPS


Additional Information

All your information will be kept confidential according to EEO guidelines.