- Singapore, Singapore
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins. And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website: singapore.ubisoft.com
The holder of this position is responsible for the development of the animations using the characters and objects to construct the animated scenes of the game.
•Get to know the game design documents in order to get to know the list of characters and take an inventory of their actions taking particular attention to their personalities and movements
•Get inspired by the Artistic Director of Animation’s references and directives to understand the quality objectives in regards to fluidity, uniformity, justice, etc.
•Use 3D models and rigs created by the character modelers to develop animations which respond to the style chosen
•Interact with the programmers and DT Animation to better know the game engine possibilities in order to get the best animations possible which respecting the technical restraints
•Respect the schedule and the priorities established by the CPA in order to respond to the animation requirements of the game
•Verify the quality of the animations integrated into the game by playing regularly and bring improvements to optimise the hard disk and to assure uniformity and coherence with the other aspect of the game
•Correct the animation bugs, for example, weight perception problems or discontinuity of movement entered into the database by the testers
•Document your work by archiving regularly and keeping the documents up to date.
•Qualifications and Technical Competencies:
AEC in 2D or 3D animation or in video game development
• Excellent understanding of movements in space
• Excellent knowledge of 3DS Max, XSI, Motion Builder and physical module Character Studio
• Knowledge of photoshop and Maxscript is an asset
• Knowledge of the human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement
• Rigging pints (an asset)
• Able to correct the MOCAP (Motion Builder)
• Knowledge of an asset management software (ex: Perforce, VSS, Alienbrain)
• Ability to draw is an asset
• Able to collaborate well with the other members of the animation team and other team members
• Pay particular attention to detail because the movements of characters are key elements in the gaming experience of a player
• Be able to receive constructive criticism
Singaporeans are preferred.
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