Foliage Artist

  • Full-time

Company Description

We're the studio behind the hit franchise Chivalry: Medieval Warfare. At Torn Banner we understand that long, hard hours are not conducive to being a happy, healthy person. Combine this idea with a flat studio structure and profit sharing and you've got ideals that promote a positive, low stress environment to help us create awesome games. As a small team of developers, each individual has a huge impact on the final product that we put out, so we put emphasis on being open with each other, giving/receiving critical feedback, and not letting an false sense of authority cloud our vision. The more eyes and input that we have from different disciplines and personality types, the better our releases will be.

Job Description

Foliage Artist

Torn Banner Studios are looking for a talented person to help us make Chivalry: Medieval Warfare 2, the sequel to our multi-million copy selling original, and support it and future titles. Join our small independent studio of around 35 developers in Toronto and help build the future of our company.

As a Foliage Artist at a small independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, receiving and implementing feedback and working with other artists to execute the vision for the games we make.

Responsibilities

  • Produce photorealistic foliage and vegetation assets, setting the quality standard for foliage in the game
  • Ensure foliage asset functionality and optimization across the game
  • See playable environment assets through from conception to completion
  • Work closely with the level design team and other artists to implement assets you create

Qualifications

Requirements

  • An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic foliage and other related 3D assets
  • 3+ years of professional game development experience
  • Excellent knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc
  • Strong organic modeling skills and the ability to create assets from scratch or from a scanned photogrammetry base
  • Good understanding of shaders and how they relate to making beautiful, realistic foliage
  • Ability to provide and receive in-depth critiques to help elevate your work and the work of other artists
  • Ability to work under tight deadlines
  • Personally motivated
  • English speaking
  • Willingness to move to Toronto or authorized to work in Canada

Bonuses

  • Passion for the medieval era and melee combat
  • Experience with Unreal Engine
  • Background in traditional art

Additional Information

Benefits & Perks

  • 4.5 weeks Paid vacation
  • Relocation assistance
  • Flexible schedule
  • Weekly happy hour
  • Healthcare & benefits