The Mill - FX

  • Full-time

Company Description

Technicolor Creative Studios Academy offers learning and development opportunities for up-and-coming artists ready to step into an exciting career in VFX. This role supports the delivery of the global L&D Strategy to efficiently and effectively deliver show-ready early career talent to our studios.

Job Description

We are looking for a talented FX Artist with expert level Houdini problem solving skills to join our team to develop and produce high quality FX work that meets the challenges of productions deadlines. 

  • The ideal candidate should be able to solve problem and work within a given framework, while creating efficient technical workflow and troubleshoot solutions that meet the guidelines of a given production.
  • Most importantly, one should engage as an enthusiastic team player and follow creative direction to assure all FX efforts achieve their visual target.
  • Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline. 

Qualifications

Essentials:  

  • Good level of proficiency with Houdini. 
  • Basic Proficiency with Nuke. 
  • Good understanding of the mathematical and physical concepts related to Computer Graphics. 
  • A good aesthetic eye for effects performance as it relates to storytelling. 
  • A solid work ethic and a positive mindset. 
  • Production experience in any 2 or all the following:   
  • Rigid body and Particle dynamics  
  • Volume modeling, animation and rendering. 
  • Procedural geometry/Environment generation  
  • Fluid dynamics
  • Cloth/vellum simulation  
  • Crowd/murmuration/flocking simulation 
  • Fur/hair grooming and simulation. 
  • Work productively in a high-pressure environment. 
  • Troubleshoot and solve problems proactively and resourcefully. 
  • Take direction from the VFX Supervisor, Producer and FX Lead well and implement feedback with a positive attitude. 
  • Use VEX and/or Python with proficiency. 

Any of the following is a bonus:  

  • Work autonomously to create realistic, directable simulations of any real-world phenomena and subjective (“magical”) effects based on reference and brief. Interpret and transform abstract ideas into compelling effects. 
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew. 
  • Basic / Intermediate proficiency in maya to publish and create custom assets needed for simulation. 
  • Ambitious desire for self-growth, ownership, and collaboration. 

The details above provide an outline of the skills and experience we are looking out for. Within our artist team structure, we have a range of positions. These are: 

  • Junior
  • Mid
  • Senior
  • Lead

Based on your skills we will assess your suitability for a particular role during the application process.

Additional Information

Additional information

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If you require assistance applying, please reach out to [email protected] and we'll be happy to assist.

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