The Mill - Rigging

  • Full-time

Company Description

Technicolor Creative Studios Academy offers learning and development opportunities for up-and-coming artists ready to step into an exciting career in VFX. This role supports the delivery of the global L&D Strategy to efficiently and effectively deliver show-ready early career talent to our studios.

Job Description

Rigging Artists are responsible for producing high-quality rigging and skinning for our CG models. If you have a passion for rigging, can use Maya and are comfortable with Mel or Python scripting then we want to hear from you. 

Qualifications

Essentials: 

  • Proficient in Maya  
  • Have an in-depth understanding of rigging systems, understanding the repercussions of requested changes. 
  • Proven years of experience with major character or creature projects 
  • Eye for detail and continuity 
  • Read and write basic Python code. 
  • Work within an existing pipeline and use Maya or inhouse tools to create rigs for characters and/or props.  
  • Responsible for fixes on both characters and props. 
  • Set up basic Ncloth dynamics. 
  • Jump between projects, when requested by Leads or Supervisors, to help meet deadlines. 

Any of the following is a bonus: 

  • Knowledge in PySide, API and Git is a plus. 
  • Experience using Houdini is plus. 
  • Experience in Unreal Engine is a plus but not required. 
  • Mentoring / Guiding Junior Artists. 

The details above provide an outline of the key requirements for candidates to apply for a role in this department. We have a number of job classifications within our artist team structure. These are:

  • Artist
  • Mid Artist
  • Senior Artist

Based on your skills we will assess your suitability for a particular role during the application process.

Additional Information

Additional information

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If you require assistance applying, please reach out to [email protected] and we'll be happy to assist.

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