Unreal Technical Artist

  • Full-time

Company Description

The Mill is a global creative partner for agencies, production companies and brands, working across multiple media channels and platforms.    

We are trusted specialists in Visual Effects, Creative Production and Experience design. Our projects include the creation of digital products and virtual experiences, as well as world class VFX and video production for the Advertising and Brand Experience industries.  

We are a vibrant network of talented Artists, Producers, Directors and Creative Technologists from multinational backgrounds. We nurture innovation, flexibility and diverse ideas across our studios in London, Paris, Amsterdam, Berlin, New York, Los Angeles, Chicago, Seoul, Shanghai, and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

Job Description

We are looking for an accomplished Technical Artist. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal. 

  • Junior Level: 1+ years 
  • Mid Level: 4+ years
  • Senior Level: 7+ years

Responsibilities: 

  • Work with the CG Lead / Creative Director to design and build interactive experiences using Unreal. 
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system 
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation. 
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices. 
  • Optimization - Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices. 
  • Collaborate with developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. 

Qualifications

Essentials: 

  • Extensive experience working with Unreal Engine 
  • Advanced experience of Unreal's Blueprints system 
  • Advanced experience with Maya  
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Designer/Painter, Houdini 

 Any of the following technical skills is a bonus: 

  • Experience with VR/AR authoring in Unreal 
  • Maya Rigging experience 
  • Shader programming experience 
  • Scripting skills with MEL, Python, C#, Javascript and C++ 

Additional Information

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If you require assistance applying, please reach out to [email protected] and we'll be happy to assist.

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER 
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law. 

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