Software Developer (Mid) - Pipeline

  • Full-time

Company Description

Technicolor Creative Studios is a technology company working with creative companies across the world to help them produce their most iconic work. Our award-winning teams of artists and technologists’ partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences around the world. We are renowned for adding visual wonder and creative expertise to the film, advertising and entertainment industries, with some of our most famous projects including the blockbuster movies Blade Runner 2049, The Jungle Book, The Lion King and 1917, and advertising campaigns for Channel 4, Sony and IKEA.

Job Description

This is a great opportunity for a an ambitious late-stage junior wishing to step up, or an established mid-level developer wishing to work at the largest scale, to join an incredible team.

If you are passionate about data, architecture, artist and TD quality of life, and want to make meaningful contributions to one of the most productive environments in the industry, we want to hear from you!

Primary Responsibilities

  • Hands on implementation of core parts of the technology stack between the backend and asset/shot authoring (with feedback or overlap on the neighbouring stack elements as necessary/comfortable)
  • Work with a Team Lead and senior developers to ensure implementation and deployment conform to the larger plan
  • Work senior developers and users to track, reproduce and assess issues, opportunity for improvements, and performance
  • Contribute to coordination, tracking, and communication of progress, issues and forecasts within the team and across multiple sites
  • Contribute documentation and demonstration internally to the team, and assist Lead and Seniors in demonstrating to internal clients (or present directly if  you're a stage kind of person!)


  • Proven experience in a technical role in a media/content centric industry (VFX / AA or AAA Games etc.)
  • Demonstrable knowledge or degree of the basics of computer science or a related STEM field
  • Intermediate knowledge and dexterity developing in Python, and interest in other applicable languages (C#, C++, Webdev)
  • Comfortable working in a Linux environment
  • Knowledge of at least one major DCC API (Maya, Houdini etc.)
  • Familiar with Version Control and comfortable, or willing to adapt to, review practices (Pull Requests, structured development etc.)
  • Understanding of the problem space in one or more of: Asset Management Systems, Production Management System, USD, and willing to catch up to the rest
  • Understanding and appreciation for UX and/or GUI development

Nice to have skills and experience

Nobody is expected to tick all the following boxes; but if you do, or you're very keen to acquire such knowledge on the job, please make sure you mention it!

  • Intermediate (or better) level user knowledge or implementation experience on a popular DCC application (Maya, Hourini etc.)
  • Intermediate (or better) level user knowledge or implementation experience on a mainstream Game Engine (Unreal, Unity, Godot etc.)
  • Familiarity with Shotgun
  • Windows development experience
  • Comfortable working with large legacy codebases.
  • Applied knowledge of USD
  • Knowledge of LUA or MEL
  • An affinity for DevOps

Additional Information

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If you require assistance applying, please reach out to [email protected] and we'll be happy to assist.

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