Character Artist

  • London, UK
  • Full-time

Company Description

TO BE ELIGIBLE FOR REMOTE WORK YOU MUST RESIDE IN LONDON

This job application remains open even when we don’t have roles available. If you would like to be considered, please apply and we will contact you as soon as we have an opening.

With offices all over the globe, MPC Film is a world leading creative studio, creating award-winning, high-end visual effects and animation for the film industry

Our unique combination of talent, technology and craft leads to distinctive and award-winning work for the most challenging feature films

If you have a desire to challenge yourself and push the boundaries of creative excellence on every project, we want to hear from you

Job Description

Position Summary

A senior role, reporting to the Head of Character Lab. The Character Artist works in a build team of CG specialists to help rapidly prototype and develop Character Designs in 3D using a range of skill sets and software applications.

Primary Responsibilities

Work across a range of software applications and skillsets (sculpt, model, texture, lookdev, groom) to provide high-quality rapid 3D prototyping and development of hero characters to support specialist artists within a Build Team

Efficiently and effectively contribute to creation of Premium Hero Build

Address feedback from the Character Designer

Share domain knowledge with other members of the Character Lab

Contribute to discussion and testing of new software solutions

Work to deadlines and inform production and their Build Team on progress

Present work to peers in the Character Lab in the form of dailies and project presentations

Creatively contribute to design discussions on Premium Hero Builds

Work with the software and technology groups and advise new tools, workflow, software and equipment

Up-to-date knowledge of VFX tools and emerging technologies

Qualifications

Technical Knowledge/Skills

Expert working knowledge of 3D/2D software packages and pipelines across modelling, texturing, lookdev and grooming

Expert in complex, design-led asset creation

General understanding of linux/unix-based operating systems

Understanding of Game Engine work-flows a plus

Experience

4-5 years’ experience in Film VFX production demonstrating a strong focus on complex character work

Attributes

Excellent problem-solving skills

Excellent Communication skills

Character Artists work closely with the BlendShape and Rigging artists and therefore must have some knowledge of the practices of each discipline

Expert knowledge of MPC's pipeline

Be a great mentor and be able to share knowledge effectively

Capability to learn and adapt quickly

Good ability to work under pressure

Ability to mentor and provide feedback to crew members

Excellent team building skills

Excellent creative flair

 

Additional Information

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