Technical Artist
- Full-time
Company Description
Join our team to push the boundaries of web-based game development in the gambling domain. We create high-end visual experiences where cutting-edge graphics, seamless animations, and rock-solid performance are the keys to success. If you are a bridge builder between creative vision and technical execution, we have challenging tasks and a professional, supportive environment waiting for you.
CUSTOMER
Our customer is a leading provider of innovative gambling solutions, specializing in web-based games with high-end visuals and seamless gameplay. They are known for delivering engaging player experiences and pushing the limits of browser-based entertainment.
PROJECT
The project focuses on developing high-end gambling games for both desktop and mobile platforms. These games feature cutting-edge graphics, smooth animations, and optimized performance. You will collaborate closely with artists, developers, and other specialists to create immersive gameplay experiences.
Job Description
- Apply artistic assets and layouts to web games for desktop and mobile platforms across various resolutions
- Participate in project estimation and planning sessions
- Develop and maintain technical and user documentation
- Join conference calls with the Customer and partners to discuss progress and technical details
- Follow established best practices, technical standards, and quality criteria
- Provide regular status updates and progress reports
- Identify deficiencies in processes, procedures, and configurations, and suggest improvements
- Continuously improve skills through training, seminars, and other educational opportunities
Qualifications
- Advanced knowledge of Spine 2D animation and rigging (state machines, constraints)
- Expert proficiency in Adobe Animate and Photoshop (layer management, automation, export pipelines)
- Ability to read and write TypeScript/JavaScript for UI logic and FX implementation
- Strong knowledge of HTML5, CSS3, and JSON
- Solid experience with PixiJS, Phaser, or similar WebGL-based engines
- Deep understanding of TexturePacker, atlas optimization, and bitmapped fonts
- Proficiency with Git and Jira
- Intermediate level of English
WILL BE A PLUS:
- Experience with WebGL/WebGPU and writing custom GLSL shaders
- Skills in programming particle systems and kinematics
- Experience with Blender for 2.5D asset preparation or simple 3D-to-2D workflows
- Familiarity with AI tools (Stable Diffusion, Midjourney) for asset upscaling or texture generation
- Knowledge of Rive for interactive vector animations