CG Artist - Rigging

  • Montreal, QC, Canada
  • Full-time
  • Department: CG
  • City: Montreal
  • Specialty: Rigging

Company Description

Artist-driven company by nature, it’s our mission to give talented artists the freedom and resources they need to deliver quality work and to thrive in a fun and creative environment.

Job Description

  • The artist must be able to create 3D rigs for different types of objects, vehicles, animals and characters;
  • Be able to work with the visual effects supervisor and Lead CG to determine the best possible technical and creative approaches;
  • Create tool and simple script needed to manufacture rigs.


  • Minimum 5 years of experience as a rigging artist in a VFX studio;
  • Has a solid knowledge and understanding of the principles of anatomy and facial expression;
  • Knowledge of traditional 2D and 3D animation techniques, an asset;
  • Knowledge the anatomy for bipeds, quadrupeds, skeletons and muscles;
  • Knowledge of basic modeling tools for blend shapes;
  • Knowledge of basic animation tools for the creation of animation test deformation;
  • Excellent knowledge of Maya;
  • Experience in programming using Python, PySide, PyQT, VEX;
  • Experience in programming using C++ for Maya plug-ins, an asset;
  • Knowledge of 3D mathematics, an asset;
  • Knowledge of Houdini, an asset;
  • Self-driven, good communicator, and a great-team player;
  • Excellent organizational and communication skills;
  • Work ethic focused on the dynamism and collaboration;
  • Ability to perform multiple tasks set priorities and problem solving.

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