Rigging Lead

  • Montreal, QC, Canada
  • Full-time
  • Department: CG
  • City: Montreal
  • Specialty: Rigging

Company Description

Artist-driven company by nature, it’s our mission to give talented artists the freedom and resources they need to deliver quality work and to thrive in a fun and creative environment.

Job Description

We are looking for a Rigging Lead to help with a variety of exciting projects. You must have a thorough knowledge of animation, rigging and deformation tools currently used in the VFX industry, as well as related cross-pipeline workflows.

Reporting to the Head of Rigging, the Rigging Lead should be experienced and passionate about building photo-realistic creatures, develop tools, and have experience in leading/mentoring teams in all aspects of Creature TD work. You will oversee the development and maintenance of the studio’s proprietary rigs and ripping pipeline.

Principal Responsibilities:

  • Work with technical and artistic supervisors to determine workflows, tool requirements and asset needs;
  • Supervise/mentor rigging team, and focus on improving the overall quality and efficiency of creatures/characters workflow;
  • Attend turnover meetings, asset breakdowns, and bidding/re-bidding over the course of the shows;
  • Collaborates with multiple departments including the Assets, Look Development, Animation, and show specific VFX Supervisors to find the most appropriate solution to produce desired CG character performances;
  • Ensuring the creature team/show meets the shows requirements; determines the technical and aesthetic approaches to hit targets on time while monitoring show/shot progress;
  • Create and rig the internal anatomy of a creature, in order to drive the final deformation of the skin;
  • Create feature-quality, scripted rigs and refine them based on the needs of animators and downstream departments;
  • Implement and refine character, body/face, cloth/deformer and hard-surface rigs;
  • Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of believable movements.

Qualifications

  • Bachelor's Degree in Computer Science or similar field;
  • Proven leadership experience;
  • Rigging knowledge ranging from simple props to complicated creatures;
  • Thorough understanding of techniques and technologies relating to rigging;
  • Deep knowledge in anatomy and muscle dynamics;
  • Good eye for aesthetics of body/face deformations;
  • Object oriented programming design skills;
  • Proficient Python development skills and debugging techniques;
  • Excellent working knowledge of Maya;
  • Experience with Qt, PyQt, PySide;
  • Excellent leadership skills;
  • Technical support focused;
  • Strong verbal and written communications skills;
  • Able to work well in a fast-paced environment;
  • Ability to work under pressure with strict deadlines;
  • Ability to work within a team and with other departments.

Nice to Have:

  • Highly proficient in cloth/hair/flesh/rigid body simulations. Setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations;
  • Houdini knowledge. VEX;
  • C++ programming experience;
  • Linux knowledge;
  • Bilingual English/French.

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