VR Experience Designer

  • Full-time
  • Project: Project VR
  • Department: Design
  • Location: PL, Katowice (Remote/Hybrid)

Company Description

Founded in 2012, Incuvo is a studio of over 80 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. Our team is currently working on Bulletstorm VR - an exciting VR version of the game from People Can Fly studio’s portfolio and on further expansion of Green Hell VR.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

 

Job Description

  • Support creation and development of overall gameplay mechanics to ensure that the Creative Director's vision is reflected as a fun experience and the creation of engaging and memorable gaming experiences that captivate our audience
  • Deliver  Player Experience content while following the quality standards, artistic direction and deadlines
  • Work with accessibility in mind
  • Reliable on tasks estimates and delivery schedule
  • Collaborate with artists, designers, programmers and other disciplines
  • Create UX Flow
  •  Assist UI art teams and UI prog teams in feature implementation
  • Understand playtest methodology and results
  • Understand improvement required from user research data.

Qualifications

  • Previous experience as a Designer (at least 2 years) or in the similar position
  • Knowledge in game design fundamentals and game design trends
  • Knowledge in player interaction and design principles and some deliverables like rapid prototyping, concept diagrams, user scenarios, wireframes, flows, experience maps, design patterns and annotated comps 
  • Motivation in developing player experience knowledge in VR
  • Some knowledge of motion design, UI design, sound design.

Additional Information

What we offer

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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