Level Designer (Unity)

  • Full-time
  • Project: Undisclosed VR IP
  • Department: Level Design
  • Location: PL, Katowice (On-site/Hybrid)

Company Description

Founded in 2012, Incuvo is a studio of over 80 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. Our team is currently working on Bulletstorm VR - an exciting VR version of the game from People Can Fly studio’s portfolio and on further expansion of Green Hell VR.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description

  • Filling game levels with environment objects
  • Optimizing and importing finished 3D models along with creating appropriate materials
  • Preparing correct collisions for objects and the entire scene for the player's movement (removing illogical obstacles, creating an appropriate player path)
  • Building navmesh for AI
  • Creating attractive gameplay and visual scenes
  • Optimizing entire levels (searching, testing, and improving places where performance is unsatisfactory)
  • Working closely with the Programmers and Game Designers
  • Collaborating with Lead Level Designer


  • 2+ years of experience as a Level Designer (or in a similar position)
  • At least one shipped game (PC/console/VR/Mobile)
  • Ability to optimize assets
  • Solid knowledge of Unity and technical issues related to level design
  • Excellent communicational skills 
  • Knowledge of version control system (Perforce or GIT)
  • Passion for games 

Nice to have:

  • Experience in the level design of the VR games 

Additional Information

What we offer:

  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalities


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