Senior Level Designer (Unity)

  • Full-time
  • Project: Undisclosed VR IP
  • Department: Level Design
  • Location: PL, Katowice (Remote/Hybrid)

Company Description

Founded in 2012, Incuvo is a studio of over 80 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. Our team is currently working on Bulletstorm VR - an exciting VR version of the game from People Can Fly studio’s portfolio and on further expansion of Green Hell VR.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description

  • To oversee the design of all environment content and ensure that the gameplay within it meets the vision of the game and exploits its mechanics.
  • Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns and special events into compelling gaming experiences
  • Provide mentorship, troubleshooting, debugging and problem-solving assistance to members of the level design team
  • Create and oversee the creative level design process according to the vision of the game
  •  Work with production team on tasks assignment and a team schedule
  • Provide day-to-day feedback and creatively solve problems
  • Work hand in hand with the Creative Director to iterate, implement and execute on key design and level building principles
  • Collaborate with the Creative Director to communicate and translate the game vision into the level design together with your team
  • Ensure that levels will meet design requirements for game modes
  • Work with the art team to make sure that levels are up to the highest visual quality while retaining the gameplay and fun as well
  • Proactively identify cross-discipline challenges and risks to the project and offer solutions
  • Foster a culture of open, honest, and respectful communication across all disciplines
  • Manage or supervise work of established Strike Teams
  • Bugfixing and describing case studies in knowledge base
  • Supervision of bugfixing and describing case studies in knowledge base
  • Conduct consistent performance reviews of staff members
  • Conduct recruitment projects with HR collaboration
  • Occasionally can take part in onboarding new hires

 

 

Qualifications

  • Typically 5+ Years of professional level design experience
  • Expert in level design both in practice and theory (chokepoints, routes, lines of sight, engagement, distances)
  • Strong Leadership and mentoring skills
  •  Ability to optimize assets
  • Good presentation skills
  • Strong problem solving and trouble-shooting skills
  • Deep understanding of systems design, player psychology, and emerging industry trends
  • Great understanding of creative and game development processes
  • Excellent knowledge of Unity
  • Proficiency with Atlassian software (JIRA,GIT, Confluence)
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated  

Nice to have:

  • Typically at least 2 years of experience in leading the team of Level Designers
  •  Experience in VR projects

Additional Information

What we offer:

  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalities

 

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