Senior Animator

  • Full-time
  • Project: Gemini
  • Department: Animation
  • Location: PL, Warsaw (Remote/Hybrid))

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

Job Description

We are looking for a Senior  Animator skilled at creating both realistic and stylized motion for in-game characters (humanoid, creature, or machine). You will be creating high quality content utilizing both hand key animation and motion capture data, developing animations that support gameplay and visuals, implementing and iterating on animation assets in game, collaborating with team to create dynamic, player centric experience, troubleshooting and solve animation issues with all departments and organizing and prioritizing animation tasks.

Qualifications

  • A minimum of 10 years  professional experience as an animator in film, TV, or games
  • Strong understanding of the principles of animation and character anatomy
  • Facial animation and lip-syncing are a plus
  • Excellent organizational, communication, and time management skills
  • Able to take direction and implement feedback
  • Ability to think outside the box to come up with more efficient techniques
  • High work ethic and self-motivated
  • Passion for Games

Nice to have 

  • Artistic skills: figure study, gesture drawing, 2D animation, illustration and painting
  • Technical skills musts: proficient MotionBuilder, Maya, and Familiarity with Unreal or similar game engine
  • Bonus Technical skills not a must: rigging, scripting
  • Shipped AAA game title experience

Additional Information

What we offer

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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