Assets Artist (Environment) - Remote

  • Full-time
  • Project: Dagger
  • Department: Art
  • Location: CA, Montreal (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Dagger is a yet unannounced AAA action- adventure game developed by our North American team supported by PCF’s European studios.

 

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Dagger is a yet unannounced AAA action- adventure game developed by our North American team supported by PCF’s European studios.

Job Description

  • Création de assets environnementales de haute qualité adaptées techniquement et artistiquement à l'univers du projet
  • Modélisation et texturation des éléments de l'environnement en polyéthylène et en polypropylène. Il peut s'agir de simples accessoires ou de décors.
  • Collaborer à des projets de R&D et à l'amélioration du pipeline et des flux de travail.
  • S'assurer que les attentes en matière de qualité sont respectées tout au long des différentes phases de production
  • Travailler en étroite collaboration avec les artistes de niveau, les concepteurs de niveau et les artistes conceptuels pour fournir des visuels d'environnement de haute qualité.
  • Travailler en étroite collaboration avec l'artiste en chef de l'environnement pour créer une équipe d'art de l'environnement inclusive et collaborative.
  • Soutenir les membres de l'équipe d'art environnemental par le partage des connaissances et le mentorat.
  • Aider les producteurs à planifier le travail artistique sur l'environnement tout au long du développement.

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  • Creating high quality environment assets suitable technically and artistically to the project universe
  • Modeling and texturing high poly and low poly environment assets. These can range from simple props to hero set-pieces
  • Collaborate on R&D projects and pipeline and workflows improvements
  • Ensure quality expectations are met throughout the different production phases
  • Work closely with level artists, level designers and concept artists to deliver high quality environment visuals
  • Work closely with the Lead Environment Artist in building an inclusive and collaborative environment art team
  • Support environment art team members through knowledge sharing and mentorship
  • Assist producers in planning the environment art work throughout development
     

Qualifications

  • 5 ans d'expérience dans tous les aspects du flux de création de modèles
  • Expérience dans un titre AAA expédié
  • Expérience avec les logiciels standards de l'industrie pour la modélisation 3D, la sculpture high poly et la peinture de texture (Maya, Max,
  • ZBrush)
  • Capacité à s'adapter à un style artistique spécifique
  • Capacité à s'adapter avec un minimum de conseils à de nouveaux styles, techniques et flux de travail
  • Connaissance avancée des valeurs et des shaders conformes au PBR
  • Compréhension des budgets de mémoire et de trame
  • Expérience de la création d'une esthétique créative/visuelle de haute qualité ainsi que des connaissances techniques.
  • Expérience de la création de décors, d'accessoires, de textures et de matériaux sur des plates-formes de console de nouvelle génération.
  • Compétence en matière d'équilibre entre la qualité artistique et les performances du moteur de jeu
  • Solides compétences en communication verbale et écrite en anglais
  • Capacité à évoluer dans un environnement d'équipe collaboratif et inclusif
  • Forte éthique de travail, motivation personnelle et sens de l'organisation
  • Passionné par le jeu et la création de jeux vidéo

A recommander

  • Expérience avec Unreal Engine 5
  • Expérience avec Substance Designer
  • Expérience avec SpeedTree

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  • 5 years of experience in all aspects model creation workflow
  • Shipped AAA title experience
  • Experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max,
  • ZBrush)
  • Ability to adapt to a specific art style
  • Ability to adapt with minimum guidance new styles, techniques and workflows
  • Advanced knowledge set of PBR compliant values and shaders
  • Understanding of memory and frame budgets
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Experience creating set pieces, props, textures, and materials on next gen console platforms
  • Skilled at balancing art quality and performance in the game engine
  • Strong verbal and written communication skills in English
  • Able to develop in a collaborative and inclusive team environment
  • Strong work ethic, self-motivated and organized
  • Passionate about playing and making video games

Nice to have

  • Experience with Unreal Engine 5
  • Experience with Substance Designer
  • Experience with SpeedTree

Additional Information

Au Canada

  • Un ensemble d’avantages sociaux payés à 100 % par PCF.
  • La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 500 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Un salaire compétitif et des primes annuelles basées sur le rendement.
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

 

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses (up to 20%).
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

US

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided. 
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