Technical Architect

  • 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada
  • Employees can work remotely
  • Full-time
  • Department: Code
  • Location: CA, Montreal (Remote/Hybrid)
  • Project: Victoria

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

We are looking for an experienced and proven technical leader who will take a role of Tech Director and will be one of the key players in the game development process defining and communicating the engineering component of a game from its concept through all the way to release and post-launch. 

In close cooperation with the Product Owner, Creative Director, Art Director and the Executive Producer, you will transform high level business requirements and creative visions into a technology roadmap covering an entire game project and lead the team of engineers for its execution.

As a leader you will be shaping the game’s technology vision and code architecture, building processes and developing best practices for the next generation of Online Shooter games. As a highly experienced professional you’ll have a chance to perfect your skills and knowledge working alongside leaders with bravery and passion to bring brand new memorable experience in the most popular genre in the world to the players worldwide.


If you feel yourself able to deliver as nobody else, ready for some serious accountability and capable of leaving a mark on a game you work on, or even the genre as whole, apply now!

Job Description

We’re looking for an experienced Unreal programmer interested in joining a rapidly growing, unannounced project. The ideal candidate enjoys working in a collaborative environment to discuss and test ideas, bringing a game from prototype to final. We are an energetic group with extensive industry experience and committed to building a passionate and diverse team that will push for game quality and experience.

As a technical architect, you will:

  • Define the technical foundation of the game.
  • Understand and evaluate the game code, middleware and their constraints.
  • Understand the game vision and future technical challenges, anticipating both short and long term needs.
  • Participate in building the technical vision of the game, and implementation.
  • Work with the team to communicate project requirements and collaborate on the company’s technical efforts.
  • Be a mentor for programmers and help them make the most out of their day-to-day work by promoting coding guidelines, best practices, and leading regular code reviews etc.
  • Create and review technical documentation for project features.
  • Communicate with external teams to connect opportunities in development plans when they arise, encouraging open and collaborative environments for development.
  • Assist with the evaluation and hiring of new team members.

Qualifications

  • 5+ years of professional experience in the software or games development domain
  • Worked on at least one multiplayer AAA title from start to ship
  • Worked on at least one Unreal Engine 4 based game as an Architect, Principal or Senior Engineer
  • Excellent understanding of C++ in the game development environment
  • A sound understanding of software development practices
  • Experience developing FPS games is nice to have
  • Experience developing server-client online games or the relevant technologies is nice to have
  • Experience working with Agile Processes
  • Excellent English communication and writing skills

Additional Information

What we offer:

U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided. 

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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