Gameplay Programmer

  • Full-time
  • Project: Gemini
  • Department: Code
  • Location: UKR, Lviv (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

Job Description

  • Developing and maintaining the tools and systems necessary to implement gameplay features
  • Prototyping new gameplay features 
  • Coding for complex gameplay mechanics 
  • Coding for level layout, event scripting, balancing, pacing, and tuning
  • Testing, debugging, profiling, and optimizing implementations 
  • Actively attending code review

Qualifications

  • At least 3+ years of experience in the production of games for consoles and PC
  • Shipped title experience
  • A keen sense of what makes gameplay systems fun 
  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • Ability to work with game developers from all disciplines
  • Strong skills in C/C++
  • Strong math skills
  • Familiarity with AI, physics, animation, and gameplay code in general
  • Knowledge of any project management and bug tracking software (like JIRA)
  • Ability to write solid, reliable, efficient code
  • Being able to work efficiently under tight deadlines
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Experience with profiling and optimizations
  • Experience with character scripting, animation blending, and similar techniques
  • Experience working on consoles such as PS4 and Xbox One
  • Unreal Engine 4 excellent knowledge
  • JIRA, Swarm and Perforce Knowledge
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Business trips and integration events
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities
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