Senior Level Designer

  • Full-time
  • Project: Victoria
  • Department: Design
  • Location: CA, Toronto (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA games development studios with an
international team of nearly 300 talented individuals working from offices located in Poland,
UK, US, and Canada. Founded in 2002 we made our mark on the action-shooter genre,
developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. Our world-class creative teams are currently working on several exciting AAA projects, including Outriders and a brand new action-adventure title.

With over 18 years of experience in making shooter games, now PCF is aiming to explore new horizons and expand the borders of the genre even further. We want to combine our expertise with the creativity and skills of ambitious professionals, who will dare to join us in an epic journey to forever reshape the market landscape and work on the new generation of Online Shooters for the global gaming community.


As a highly experienced professional you’ll have a chance to perfect your skills and knowledge working alongside leaders with bravery and passion to bring brand new memorable experience in the most popular genre in the world to the players worldwide.
If you feel yourself able to deliver as nobody else, ready for some serious accountability and
capable of leaving a mark on a game you work on, or even the genre as whole, apply now!

Job Description

  • Responsible for blocking out and building levels, and be ready to heavily iterate on them (playtest and provide/implement feedback).  
  • Cooperate with the visual/meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built. 
  • You will have a full level ownership – from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization – until it ships.
  • Working with Producer to manage LD team's schedule and give feedback on designs
  • Mentoring LDs

Qualifications

  • 5+ Years of professional-level design experience
  • At least one successful shipped AAA title on PC or console
  • Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances)
  • Experience in working with the shooter genre
  • Ability to process, understand and implement feedback
  • Great understanding of creative and game development processes
  • Experience with Scripting Languages
  • Proficiency with Atlassian software (JIRA, Confluence)
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games
  • Knowledge and passion for games

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care & gym card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities
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