Lead Game Designer

  • Full-time
  • Project: Undisclosed IP
  • Department: Design
  • Location: CA, Montreal (Remote/Hybrid)

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We are looking for an experienced, talented and passionate Lead Game Designer who will be responsible for creating the essential experience for our new AAA games and for driving its end to end implementation across the teams. You will be responsible for leadership of numerous critical features of a game, developing game concepts and systems that align with the creative pillars and player needs and fulfill the vision of the Product Owner and the Creative Director.


It is expected that you will take high-level briefs and translate them into clear, actionable
designs that support the product pillars, respect product scope, and can be easily maintained in a live environment. As a highly experienced professional you’ll have a chance to perfect your skills and knowledge working alongside leaders with bravery and passion to bring brand new memorable experience in the most popular genre in the world to the players worldwide.

If you feel yourself able to deliver as nobody else, ready for some serious accountability and capable of leaving a mark on a game you work on, or even the genre as whole, apply now!

Job Description

● Collaborate with the Creative Director and other Designers to define and
improve the game’s vision and overall player experience
● Develop and maintain design documentation, including gameplay mechanics, guidelines,
UI flows, game loops and player progression
● Work with other departments to ensure all required resources are scheduled and
delivered
● Run sanity check on game feature ideas with relevant stakeholders to get an overview
for dependencies, restrictions and possibilities
● Ensure the core game play is strong, fun and challenging as early as possible in the
development and delivers the design intention at agreed milestones
● Take ownership of game features, from initial designs to final implementation
● You will work in engine, tweaking, scripting, and tuning your features, and help in
defining what tools you need to do so
● Prototype and iterate design systems, participate in the planning and analysis of tests
● Communicate and collaborate with other disciplines such as Art, Animation, Audio, and
Narrative to achieve development goals
● Research industry and product design trends to enhance the player’s experience and
enjoyment
● Serve as a mentor and guide to other more junior designers; offer them your wisdom
and insights regarding the game design process; promote good design principles.

Qualifications

● You have 10+ years of industry experience and at least 3 years’ experience in a Senior
Design role on AAA product
● At least one shipped AAA title on PC or Console, preferable Shooter game featured a
multiplayer component
● Knowledge of an iterative development process and ability to quickly prototype and
evaluate new gameplay mechanics
● Understanding of player motivations and audience profiles and ability to match these
with mechanics and systems
● Excellent analytical, facilitation, and organizational skills
● Deep passion for gaming, preferably Shooter games
● Excellent knowledge of the principles of game design and theory
● Excellent documentation skills
● Excellent verbal and written communication skills in English

● Experience of games as a service, including principles to maximize consumer
engagement, retention and monetization
● You have a deep understanding of all the various aspects and phases of game
development, from early concepts to post-launch support

Additional Information

What we offer

  • Competitive salary 
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Working with highly-skilled, senior-level professionals
  • Being part of a young organization and having a true impact on your daily work
  • Opportunity to work on innovative, exciting AAA projects with the newest technologies
  • An informal atmosphere, no dress code, no unwanted formalities
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